What’s on Tap for 2016

Welcome to 2016!Wow — 2015 flew by very fast!

After the weird 2014 I had¬†(last time I reference that, I promise ūüėČ ), I originally intended for 2015 to get back on track and catch up to all the plans I had made for the previous year … but it didn’t quite work out that way. After the failed Kickstarter project for Aether Magic, a number of other real-life, non-game-related things took priority. Days of Discovery — while solid as a solo-game from the start — took longer to get the multi-player game right, and I simply ran out of time to make everything happen that I wanted to last year.

So, the approach at the start of¬†this year is going to be a little different. I’m only going to worry about one thing at a time, and move forward with whatever is next on the list after that. So, my “plans” at this point do not go very far past February … and I seem to be perfectly okay with that. ūüėČ

Here is what I have on the list: Continue reading

Patience and Priorities

Beautiful Mancala BoardI like to say “I¬†am not a patient man” — misquoting and doing¬†a bad imitation of¬†Forrest Gump¬†— but that isn’t exactly true. I have a lot of patience for people — especially people closest to me, or those I am teaching or coaching. Life has a lot of ups and downs, easy times and overly-busy times, and I am usually fine taking those things as they come and dealing with whatever is at hand to get through it. Lord knows, last year was a great reminder of that for me.

Where I do have problems with patience is on creative projects that I’m working¬†on.¬†Everything always takes longer to actually do than I’d like it to. At the same time, I don’t like to rush things just to get them done either, because I’d rather they were “right” than “fast.” So, that means I simply have to pay for that conundrum by burning through a little frustration … Continue reading

Become a Warrior of Destiny!

MWG Warrior of DestinyI need your help! Join my “insiders” Facebook group — the MWG Warriors of Destiny — to get the early, inside scoop on all things related to my games projects, con appearances, special events, and game give-aways. I will call upon you with specific actions you can take to help spread the word, such as liking and sharing certain Facebook posts, giving “thumbs” to pictures on Board Game Geek, etc. Together, we can seek out our destiny in the tabletop gaming world!

To become an official Matt Worden Games “Warrior of Destiny”: Click on the link to jump over to the Facebook group’s page … then click the “Join” button on that page. (I’ll need to approve your request … but I’ll try to do that as quickly as I can.)

Let’s go find our destiny!

Getting a Little More Formal

Matt Worden Games Logo - 2013As I take some very purposeful steps to ramp-up the Matt Worden Games, LLC, operation, it means that I will be getting more formal here on the website.

For example, I’m sending out my first “real” press release today about the new¬†Tales of Danger series of games and its first title,¬†Days of Discovery. I find it odd to write such a thing in third person, including a quote of me within it … but that’s how those things work. You can read it here: Press Release - "Tales of Danger" Game Series (103)

You should expect the postings here to be more focused on the existing games that are available for sale and on the new games coming in the near future.¬†I will also still include info on other designers and projects that I am keeping tabs on as well as some of the “talking shop” type posts. But, you’ll see less of the many side projects and other whims that are striking my fancy on a daily basis.

Of course, if you like to follow the full width of my current thoughts, the best bet will be to follow me on Twitter, and keep an eye on my Facebook page. It’s just that things on this website and blog should skew toward being more formal as we move into 2015.

via Hyperbole Games: Tabletop Gaming Folks 2014 In Review

Merry Christmas from Matt Worden Games

Merry Christmas from Matt Worden Games

Grant Rodiek at Hyperbole Games (whose blog I link to nearly each month) has collected community-sourced 2014-in-review blurbs from quite a few tabletop game designers and publishers.

CLICK HERE to read the one where my blurb was included!¬†In it, I mention things like leukemia, Dicey Curves, Aether Magic, and punching pumas … you should go over there and read it now! ūüėČ

And, if your blurb isn’t already included there, feel free to chime-in via the comments at his site.

Focus 2015: Return to non-POD Games Publishing

Archery Illustration from Pearson Scott Foresman via Wikimedia Commons

{tl;dr – skip down to the 3rd-to-the-last paragraph for the announcement}

In the distant, distant way-back past (around 2010), I self-published the Second Edition of Jump Gate after the POD-produced 1st Edition was named the “2011 Traditional Game of the Year” by GAMES Magazine.

I wanted to get it “out there” as quickly as possible after the award was announced, and so — looking back now — I did just about everything the hard way. Here’s a quick-hit list of a few of the many things I did wrong: Continue reading

Getting this Train Rolling Again

"Steam Train on Watercress Line" by Jenny GillelandSo, it’s been a couple of months of downtime on the games front for me.

Part of the time off had to do with the start of the school year and needing to focus on what my kids were up to, along with organizing the teaching program I run at church. Part had to do with a severe lack of motivation following Protospiel-Michigan in July, and not being able to attend any of the cool up-coming events this fall (GenCon, Gaming Weekend at the Geek Compound, Protospiel-Madison, BGG.Con, etc.). And a strong part of it had to with the weird, bio-rhythmic nature of my creative process (expect a blog write-up on this soon).

Those last 2 items are kind of related. So is my need — apparently — to do an annual pruning process in order to re-focus my game design time. I nearly always have too many creative project irons in the fire, and I have to pause here and there to do a mental reset to gain some perspective. So, on to how I am getting the train rolling again … Continue reading

Heading to Protospiel-Michigan this Weekend

Map to Protospiel, Chelsea, Michigan, July 2014Tomorrow, I leave for a pretty exciting game design related road trip. I’ll be picking up Jeff King (from All Us Geeks), Jason Glover (from Grey Gnome games), and David Sheppard (known to most as Sheppy) along the way.¬†We’re headed to this year’s Michigan Protospiel event, where indie designers get together to test prototypes of their games with each other. While it’s always great to get games tested by a wide mix of players, getting them tested by other designers can yield espresso-like shots of great feedback you can’t get anywhere else.

King of Danger, TGC Version, Card Examples - March 2014I will be focused on testing my two Land of Danger card games —¬†King of Danger and¬†Danger at the Walls — along with my tile-laying, pick-up-and-deliver game set on the 1800s prairies,¬†Abbottsville. I will also bring¬†Magistrate along for continued testing as well.

Abbottsville, Early Playtest at Paul's Cabin, May 2014Another exciting development will be that Jeff Large from Happy Mitten Games will be there, testing my game,¬†Aether Magic, which they will be publishing later this year. Can’t wait to watch that one being tested by Jeff and the designers there. A few of them may have played it in Milwaukee during the March 2013 Protospiel when it was still called “For Goods and Honor” … it’s undergone quite a thematic change, but the main social and production mechanics are still there.

I will try to send out tweets while the roadtrip is taking place, and throughout the weekend. So, follow me on Twitter to see how that bit of chaos works out! ūüėČ

I will be on TV! (or, at least YouTube)

Something From NothingThis coming Sunday night, July 13th at 7 p.m. central time, I will be on a web show called¬†Something From Nothing (see previous episodes here), hosted by a handful of game designer acquaintances — TC Petty III, Chevee Dodd, Jason Slingerland and Rob Couch — with conversation around a wide range of game-design related topics. Levi Mote, designer of the game Ruse, will also be a guest on the show.

To get the link to the live broadcast on YouTube, watch my Twitter feed for a link just before 7 p.m. central on Sunday night. To ask questions, post comments or otherwise interact with the show in real time, Tweet using the hashtag #btgsfn (it stands for “Building the Game, Something From Nothing”)