The Games I’ll Have with Me at Protospiel-MN

Days of Discovery, Abbottsville, SharkBait, and Zombie ClownsIn just a few weeks, Jeff King and I will be co-hosting Protospiel-MN (click to register for your badge!), which will be another one of my favorite type of weekends — put dozens of tabletop game designers into a hotel ballroom and help them playtest each others’ games!

I will be bringing 4 prototypes of my own along — which is about double what I normally bring — and we’ll see which ones make it to the table.

Here’s a brief run-down on each one: Continue reading

Free 8-pack of Square Repeating Textures – Beach Rocks

River Rock Beach TextureI love being out in nature, and sometimes while I’m there, I’ll take pictures. Often, the pictures are just close-ups of specific natural features, like rocks, grass, bark, water, etc. I’ve worked out a trick for turning some of these pictures into repeating textures that could be used for website backgrounds or game textures.

The first set is a collection of pebbles, rocks and rock surfaces found near large bodies of water. I took the pictures over the past few years, while on vacations to the Big Island of Hawaii and on the north shore of Lake Superior in Minnesota.

Each of the 8 files is 2048 pixels square and can be tiled next to itself to create a seamless larger image. They are large files, though, so you will likely want to reduce their dimensions and file sizes to make them more useful as website backgrounds or background textures for games. In fact, feel free to adjust/manipulate them as needed to make them work for you. Please read the READ ME file included in the ZIP to get the full usage/attribution terms.

You can download the full ZIP file here (~27MB): Square Repeating Textures - Beach Rocks (18)

Here’s a sample of the 8 textures:

Samples of the 8 "Beach Rocks" Textures

Mailing List Sign-Up Drive & Game Give-Away

Mailing List Sign-Up Drive

NOTE: The give-away has been completed. Congratulations to Tony Miller for winning the games!

I’m building a formal mailing list through MailChimp. You can signup here: Matt Worden Games Mailing List

My plans are to use this list to send monthly newsletter-style updates and special announcements, such as Kickstarter project launches and other game release announcements.

As an additional nudge, I will be giving away a couple games to one randomly-selected person from the mailing list on Thursday, September 1st. The entry process is simple: Be signed-up on the mailing list by 7 a.m. on that morning to be eligible for the random drawing. (Update: This give-away has been completed.)

The winner of the random drawing will receive two games:

  1. Days of Discovery - First Draft Box Cover RenderA preview prototype of Days of Discovery
  2. A choice of either Jump Gate (3rd Edition) or Dicey Curves (Deluxe Edition)

Jump Gate, 3rd Edition, Box in Shrinkwrap from TheGameCrafter.com Dicey Curves, Deluxe Edition, 3D Box Render, March 2014

I’m Headed to GenCon Indy 2016

Matt Demoing at GenCon 2015Once again, I will be attending the giganto gaming con that is GenCon Indy! And, unlike other years, I won’t be scheduled wall-to-wall demoing my games! 🙂 That means you’ll be able to find me to hang out and play games and such.

I’ll be driving down on Thursday, picking up a friend along the way, and leaving my Thursday evening open for picking up my badge and tickets, and finding folks to do the aforementioned hanging out and playing games with. For the next two days after that, here’s what my schedule looks like right now: Continue reading

What’s on Tap for 2016

Welcome to 2016!Wow — 2015 flew by very fast!

After the weird 2014 I had (last time I reference that, I promise 😉 ), I originally intended for 2015 to get back on track and catch up to all the plans I had made for the previous year … but it didn’t quite work out that way. After the failed Kickstarter project for Aether Magic, a number of other real-life, non-game-related things took priority. Days of Discovery — while solid as a solo-game from the start — took longer to get the multi-player game right, and I simply ran out of time to make everything happen that I wanted to last year.

So, the approach at the start of this year is going to be a little different. I’m only going to worry about one thing at a time, and move forward with whatever is next on the list after that. So, my “plans” at this point do not go very far past February … and I seem to be perfectly okay with that. 😉

Here is what I have on the list: Continue reading

Patience and Priorities

Beautiful Mancala BoardI like to say “I am not a patient man” — misquoting and doing a bad imitation of Forrest Gump — but that isn’t exactly true. I have a lot of patience for people — especially people closest to me, or those I am teaching or coaching. Life has a lot of ups and downs, easy times and overly-busy times, and I am usually fine taking those things as they come and dealing with whatever is at hand to get through it. Lord knows, last year was a great reminder of that for me.

Where I do have problems with patience is on creative projects that I’m working on. Everything always takes longer to actually do than I’d like it to. At the same time, I don’t like to rush things just to get them done either, because I’d rather they were “right” than “fast.” So, that means I simply have to pay for that conundrum by burning through a little frustration … Continue reading

Become a Warrior of Destiny!

MWG Warrior of DestinyI need your help! Join my “insiders” Facebook group — the MWG Warriors of Destiny — to get the early, inside scoop on all things related to my games projects, con appearances, special events, and game give-aways. I will call upon you with specific actions you can take to help spread the word, such as liking and sharing certain Facebook posts, giving “thumbs” to pictures on Board Game Geek, etc. Together, we can seek out our destiny in the tabletop gaming world!

To become an official Matt Worden Games “Warrior of Destiny”: Click on the link to jump over to the Facebook group’s page … then click the “Join” button on that page. (I’ll need to approve your request … but I’ll try to do that as quickly as I can.)

Let’s go find our destiny!

Getting a Little More Formal

Matt Worden Games Logo - 2013As I take some very purposeful steps to ramp-up the Matt Worden Games, LLC, operation, it means that I will be getting more formal here on the website.

For example, I’m sending out my first “real” press release today about the new Tales of Danger series of games and its first title, Days of Discovery. I find it odd to write such a thing in third person, including a quote of me within it … but that’s how those things work. You can read it here: Press Release - "Tales of Danger" Game Series (132)

You should expect the postings here to be more focused on the existing games that are available for sale and on the new games coming in the near future. I will also still include info on other designers and projects that I am keeping tabs on as well as some of the “talking shop” type posts. But, you’ll see less of the many side projects and other whims that are striking my fancy on a daily basis.

Of course, if you like to follow the full width of my current thoughts, the best bet will be to follow me on Twitter, and keep an eye on my Facebook page. It’s just that things on this website and blog should skew toward being more formal as we move into 2015.

via Hyperbole Games: Tabletop Gaming Folks 2014 In Review

Merry Christmas from Matt Worden Games

Merry Christmas from Matt Worden Games

Grant Rodiek at Hyperbole Games (whose blog I link to nearly each month) has collected community-sourced 2014-in-review blurbs from quite a few tabletop game designers and publishers.

CLICK HERE to read the one where my blurb was included! In it, I mention things like leukemia, Dicey Curves, Aether Magic, and punching pumas … you should go over there and read it now! 😉

And, if your blurb isn’t already included there, feel free to chime-in via the comments at his site.

Focus 2015: Return to non-POD Games Publishing

Archery Illustration from Pearson Scott Foresman via Wikimedia Commons

{tl;dr – skip down to the 3rd-to-the-last paragraph for the announcement}

In the distant, distant way-back past (around 2010), I self-published the Second Edition of Jump Gate after the POD-produced 1st Edition was named the “2011 Traditional Game of the Year” by GAMES Magazine.

I wanted to get it “out there” as quickly as possible after the award was announced, and so — looking back now — I did just about everything the hard way. Here’s a quick-hit list of a few of the many things I did wrong: Continue reading