GenCon Indy 2011 – Day 2 (the real) Recap

Dicey Curves Demo Play at GenCon Indy 2011

Playing Dicey Curves in GenCon Booth

I am home, safe and sound, sitting in my favorite chair after a busy day.  It started off *way* too early to catch my flight home. (I must’ve been tired, based on the fact that I fell asleep before we pulled away from the gate, and I woke up when the tires hit the runway at MSP.) So, after a wedding reception for a good friend (she used to be this cool teenager that I knew once upon a time, and now is an amazing young woman), sneaking in a nap, mowing the lawn, and messing around with our camper (going on a week-long trip tomorrow), I am finally getting around to posting my recap of yesterday at GenCon.

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GenCon Indy 2011 – Day 1 Recap

GenCon Indy 2011Well, my plan I gave at the end of my previous post worked out pretty well.

After my burger/beer, I was able to get into my room, get my things together and catch the next shuttle over to GenCon.  By the time I got there, the will-call lines were small and getting my badge was a snap.

JT and Jaime at the TGC Booth at GenCon Indy 2011I found my way to the main exhibitor hall, and went directly to the booth for  After shaking hands and chatting a bit with JT, Jaime, Tavis, and CW Karstens (Thursday’s in-booth designer), I wandered the hall to see what there was to see, taking pictures as I went.

Seth Jaffee from TMGAfter a bit of a wander, I found the booth for Tasty Minstrel games, and met and chatted with Michael M., and Seth Jaffee.  Michael gave me a demo of Martian Dice and Belfort, and Seth walked me through Jab and Eminent Domain.  TMG really has built a nice stable of cool games in a very short time.

After the hall shut down at 6pm, I was able to meet-up with Rick Teverbaugh, an editor with the Anderson, IN, Herald Bulletin.  He is interesting in Dicey Curves, with its racing theme.  We played through a whole game — 2 players, 2 cars each — and it was a nice, tight, well-fought game that came down to the wire.  In the end, he was able to sneak in ahead of me while my second car got hung up behind a 4-gate.  It was a great time, and I look forward to sending Rick a review copy once the game is out later in the month.

Dicey Curves Game with Rick TI ended the day by getting into the gaming library room, and playing a game of CW Karten’s Dragon Valley (an excellent game, and a worthy KickStarter project), and then chatting with the designer of an interesting storytelling/strategy game called Force of Fiction.

Back to the hotel to sleep … and now I’m back up and at it again. 🙂

On the Ground in Indy

On Approach to INDI’ve landed at IND (nice, sleepy, uneventful flight) and had a ride to my hotel with a chatty shuttle driver only to find that my room wasn’t ready.  So, I’m sitting in a nearby grill and bar, having a fine burger (and, yes, for my friends at the WacFac, a serious side salad!) and a tasty amber boch (worth its weight in gold-enybrownyumminess) … and putting up a post about my adventure so far.

To give you even more insight into the luxurious lifestyle of a typical midwestern suburban dad-with-a-dayjob, who also does some game design on the side … after getting up at 5:30am to shower and make sure everything I intended to pack last night was, indeed, in the suitcase, I made some breakfast shakes (another nod to the WacFac team) for me and the rest of the family, and we headed into Mound to drop our son off at his mid-week kidsfunthingy (our daughter is off at camp for the week).  My wife & I had a good chat for the next hour as she drove me to MSP airport and dropped me there.

I was at the gate by 9 and boarded around 9:30 and had an on-time take-off.  After a short nap (which I didn’t realize was about to occur … so, I was a little shocked to find myself a few thousand feet up when I came-to), I sketched out some thoughts I was having about the sequal to Jump Gate.  I’ve reached-out to Ben Ross, who is my dayjob workmate and playtester that came up with the ideas I wrapped into the “Orbital Burn” advanced game rules for the original.  I expect to get together with him to start some early imagining on that front in September.  I’m thinking a proper epic space strategy game this time … any publishers have an interest? 😉

And that brings us up-to-date with the first paragraph in this post.

The plan from here is to get into my room at the hotel, de-pack my suitcase (it’ll be very similar to playing Jenga, I think), pack my backpack and get a ride to the convention center.  From there, I will set out to find the booths for, Tasty Minstrel Games, and see what other sorts of interesting things and people I can find.  I will have my camera at-the-ready too.

You better come find me at GenCon …

GenCon Indy 2011… or I might just bump into you while I wander around looking like an overwhelmed noob at a giant game con (since that is exactly what I will be).

I gave some brief and general info about my attending GenCon Indy 2011 a few post ago, but I’m forming a bit clearer picture of where I’ll be and what I’ll be doing the 2 days I’m there.

My flight arrives in Indy around Noon, and padding some time for hotel check-in and brief settling (transferring things from my suitcase to a backpack, etc.), I should be getting to the con by early afternoon.  My entire plan for Thursday is to wander (as described above) and find people I’m looking to meet in person (some of these folks I’ve know online for almost 10 years!) and to get the general lay of the land.

On Friday, I will be at the booth with the guys from from 11 am until about 1:30 pm, when I hustle up to the Santa Fe room in the Marriot for a panel on Protospiel, starting at 2.  The Protospiel event is an open event, so please come see me and the rest of the designers on the panel talk about what it’s like to attend a cool game designer get-together like Protospiel.

If you will be at GenCon, and can’t stop in at the booth mid-day Friday, please Tweet me or e-mail me about meeting somewhere Thursday afternoon/night or Friday evening/night.  (Unlike a lot of the attendees, I actually *do* plan to make it back to my hotel room to sleep a bit Thursday night!)

See you there!

Follow Me on Twitter for a Chance to Win a Copy of Jump Gate!

MattWordenGames on TwitterAs I mentioned a few days ago, I finally signed-up for twitter, and I plan to use it as a primary info channel for my games stuff.  And … I would like to add as many followers as possible, as quickly as possible.

Box top artwork for 2nd Edition of "Jump Gate"So, for all of the people who have already signed-up to follow me on Twitter, and for everyone who joins in the fun during the month of August, I will do a random drawing and send one lucky follower a FREE copy of Jump Gate.  It will be the “Friends & Family” release of the 2nd Edition, and will likely have a personal note in the cover of the box.

Ship Cards for Player Markers in the "Friends & Family" Release

The extra capital ship artwork is included.

If you aren’t following me yet, please do so … and encourage all of your friends and followers to do the same.  You may get your own unique copy of Jump Gate!

UPDATE: The game was won by “@benny275”!

Dicey Curves: In Action (Lots of Pics)

First Full "Dicey Curves" Set from

All cards and bits easily fit into the draw-string bag

I received my latest order from, which included the first full set of my up-coming game, Dicey Curves.

The cards turned out very nicely, and everything fits easily into the large draw-string bag.  In fact, it might be a bit too roomy.  They do have a smaller draw-string bag, which I will check out when I am at the TGC booth during GenCon.

Another adjustment that I may make to improve the “feel” of the game — and to reduce costs a bit — are to switch to smaller dice.  On this first set, I had ordered the 16mm D6s.  At times they seem a bit bulky … especially when choosing to spend a control chip to re-roll 5 or 6 of them at a time.  So, another thing I will look into during GenCon will be how the 12mm D6s TGC offers will work in place of the bigger dice.

In any case, I just couldn’t help running a full end-to-end playtest of the game with the new set, and I took a good deal of pictures along the way.  Here is what happened …

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