So, hey … how ya been?

Matt Worden Games Logo

It’s been a while since I’ve posted here.  It’s summer time and everything seems to be going on at once.

I’ve been coaching my daughter’s travelling softball team, and working the day job.  I’ve spent a little time working on game stuff, but not enough.  And, there’s been a severe lack of camping and fishing so far.  But we are hoping to get that to change in July & August.

My game-related priority right now is to get the DANGER! Expansion for Dicey Curves finalized and published via TheGameCrafter.  I’ve sent my rules draft over to a few designer friends for review and got some very good feedback, which I need to incorporate.  So, yes — very, very close now.

My secondary game-related priority is to get copies of Subtilla out to reviewers so that people can get to know that one better.  And, my third priority has to do with getting a couple of my current prototypes ready for testing in front of other designers.

There are two up-coming games-related trips that I had put on my calendar for this summer:  Protospiel, a couple weeks from now in Ann Arbor, Michigan, and GenCon Indy, in the middle of August.  Not sure I have the funds or time to make both … so, I may skip Protospiel and use the time to go camping/fishing/canoeing with my family.  We’ll see how are plans go.

Also … I have a computer-based game project brewing … not exactly sure of the form that it’s going to take yet, but I’ve broken open my Visual Studio again for the first time in quite a while and I’m tinkering … so, let’s see what comes of that.

That’s all for now.

Spotlight on … Air Rally Ace

Air Rally AceI started Air Rally Ace too late.  I had just gotten to know the DXGame Engine pretty well (a game library targetting VB6 + DirectX8) from having made Gem Raider, but the life of VB6 and the DirectX8-friendly version of Windows (that would be WinXP and earlier) were fading.  To finish it off, the developer behind DXGame decided to go in a different direction — so he sold the rights to the engine to another developer (who had a pretty cool baseball game that used the engine), and that pretty much sewed-up the end.

This lead me to set off learning some new technology (.Net languages & SlimDX), which someday I’m hoping to use to make some new computer games.  In the meantime, my board game designs have been occupying most of my game development attention.

But, before I put the project on indefinite hold, I got the “rally day” racing portion of “Air Rally Ace” ready for a Tech Demo.  This part of the game was intended to be the “bonus” levels, to be played in-between the more challenging parts of the game.  (The challenging parts were going to be about trouble you went through as you travelled from one rally day event to the next.)

Here are some in-game pictures … complete with captivating colored smoke!  (Click them to see big versions …) Continue reading

Two Games Added to “Free Computer Games” Page

AstroMiner Screen PictureIn cleaning-up my files for this site update, I ran across a couple of games that were my entries into some of the Coding Contests held over at GPWiki.org — a nice community of indy game programmers.

“AstroMiner” is an Asteroids Clone with a few extras thrown in, and “Elemental Reduction” is an original puzzle game about mixing classic elements.  They are both now available for download on the Free Computer Games Page.