The Games I’ll Have with Me at Protospiel-MN

Days of Discovery, Abbottsville, SharkBait, and Zombie ClownsIn just a few weeks, Jeff King and I will be co-hosting Protospiel-MN (click to register for your badge!), which will be another one of my favorite type of weekends — put dozens of tabletop game designers into a hotel ballroom and help them playtest each others’ games!

I will be bringing 4 prototypes of my own along — which is about double what I normally bring — and we’ll see which ones make it to the table.

Here’s a brief run-down on each one: Continue reading

I’m Headed to GenCon Indy 2016

Matt Demoing at GenCon 2015Once again, I will be attending the giganto gaming con that is GenCon Indy! And, unlike other years, I won’t be scheduled wall-to-wall demoing my games! 🙂 That means you’ll be able to find me to hang out and play games and such.

I’ll be driving down on Thursday, picking up a friend along the way, and leaving my Thursday evening open for picking up my badge and tickets, and finding folks to do the aforementioned hanging out and playing games with. For the next two days after that, here’s what my schedule looks like right now: Continue reading

What’s on Tap for 2016

Welcome to 2016!Wow — 2015 flew by very fast!

After the weird 2014 I had (last time I reference that, I promise 😉 ), I originally intended for 2015 to get back on track and catch up to all the plans I had made for the previous year … but it didn’t quite work out that way. After the failed Kickstarter project for Aether Magic, a number of other real-life, non-game-related things took priority. Days of Discovery — while solid as a solo-game from the start — took longer to get the multi-player game right, and I simply ran out of time to make everything happen that I wanted to last year.

So, the approach at the start of this year is going to be a little different. I’m only going to worry about one thing at a time, and move forward with whatever is next on the list after that. So, my “plans” at this point do not go very far past February … and I seem to be perfectly okay with that. 😉

Here is what I have on the list: Continue reading

Heading to Protospiel-Michigan this Weekend

Map to Protospiel, Chelsea, Michigan, July 2014Tomorrow, I leave for a pretty exciting game design related road trip. I’ll be picking up Jeff King (from All Us Geeks), Jason Glover (from Grey Gnome games), and David Sheppard (known to most as Sheppy) along the way. We’re headed to this year’s Michigan Protospiel event, where indie designers get together to test prototypes of their games with each other. While it’s always great to get games tested by a wide mix of players, getting them tested by other designers can yield espresso-like shots of great feedback you can’t get anywhere else.

King of Danger, TGC Version, Card Examples - March 2014I will be focused on testing my two Land of Danger card games — King of Danger and Danger at the Walls — along with my tile-laying, pick-up-and-deliver game set on the 1800s prairies, Abbottsville. I will also bring Magistrate along for continued testing as well.

Abbottsville, Early Playtest at Paul's Cabin, May 2014Another exciting development will be that Jeff Large from Happy Mitten Games will be there, testing my game, Aether Magic, which they will be publishing later this year. Can’t wait to watch that one being tested by Jeff and the designers there. A few of them may have played it in Milwaukee during the March 2013 Protospiel when it was still called “For Goods and Honor” … it’s undergone quite a thematic change, but the main social and production mechanics are still there.

I will try to send out tweets while the roadtrip is taking place, and throughout the weekend. So, follow me on Twitter to see how that bit of chaos works out! 😉

2013 Reflections and a Holiday Pause

Merry Christmas 2013 from Matt Worden Games

It’s time for me to put the game operations on pause until after the New Year. I’ll likely still be on Twitter and Facebook during the next couple of weeks, but I don’t plan on doing much with moving my game designs forward, or posting about things until we’re into 2014.

So, it seems like a perfect time to look back at the fun and excitement that’s been had over the past year, and to mention a few things that I see coming up in the near future.

Let’s start with a walk through the 2013 calendar. Continue reading

My GenCon Indy 2013 Schedule

 

Dicey Curves Demo Play at GenCon Indy 2011It turns out that trying to keep my schedule open for as much gaming and schmoozing as possible has lead to pretty full-scheduled evenings at GenCon.

I definitely want to find a way to meet as many folks as I can and to get in as many games as will fit.  This year, I am rooming with the other three guys that I joined for the “FreeStarter” contest a few months ago — Chevee Dodd, Grant Rodiek, and A.J. Porfirio. You’ll likely finding me hanging out with one or all of them (or in the Gaming Library, or in the game event hall)  whenever I’m not scheduled to be elsewhere.

Here’s what I’m looking at with a couple days left to add more stuff … come find me: Continue reading

What I’m Bringing to GenCon Indy 2013

Jump Gate, 3rd Edition, Box in Shrinkwrap from TheGameCrafter.comWell, this is the “Go!” week for GenCon Indy 2013, and I am totally pumped!

I will be bringing 5 different prototypes with me, in addition to my shiny new copy of Jump Gate, 3rd Edition.  If you bump into me (I’ll be posting my schedule tomorrow), please be sure to show me the games you have (if you’re a designer), offer to play anything you’ve got on you that you’re excited about, or ask to play one of these mentioned in this post.

Here are the 5 prototypes I’ll have on me: (If you are a publisher and are interested in trying any of these out, please e-mail me or catch me on Twitter.) Continue reading

Back At It!! (summer 2013 edition)

Jump Gate, 3rd EditionSo it’s been a few weeks … errrr, a month. 😉

Summer always gets me overly busy into fun things that aren’t necessarily game related.  So, I’ve been off doing that sort of thing over the past month — camping, canoeing, hanging out with the family, mowing, weeding, grilling, visiting family and friends, etc.

Bedroom TV Cabinet, Top OpenI even picked up a new thing: woodworking!  During June, I built my first piece of supposed-to-look-good-furniture, pictured to the right.  It’s a TV & linen cabinet for the corner of our bedroom, made to match the new bedroom set we recently bought as a 20th wedding anniversary present to each other.  My wife did the cool stain & poly work.  I also have to give thanks to Chevee Dodd, who turns out to be an experienced woodworker and general fix-it guy … lots of good advice from him.  Also, from the folks at the lumber yard in Mayer … good folks there, and good lumber too. 😉

But, I’m guessing that if you’re reading this site, you probably don’t care that much about my camping and woodworking exploits … you’d really rather have me talking about games.  So, here goes … Continue reading

For Goods and Honor: First (very) Rough Draft of Rules

Bits from "For Goods and Honor"

In order to be ready for Protospiel-Milwaukee, I wanted to have written rules for each of the designs I will be bringing along to test.

"For Goods and Honor" ... Folks in a Bag

Folks in a Bag

This morning, I was able to get a first, rough (rough!), text-only draft of the rules for For Goods and Honor ready.  Not sure I’ll do much more with these until after this weekend testing … they could really use some pretty pictures and some game play examples in them.  But they should be good enough to let us play the game and see how things work.

If you’re curious, you can download and read the PDF: For Goods and Honor (99)

Thanks for checking it out, and feel free to send me any feedback or questions you might have.

And, just for candy, here are a couple more pictures:

"For Goods and Honor" ... Setup for a Game  "For Goods and Honor" ... Player Mats in Play

 

Magistrate: Post-GenCon Changes

Magistrate "Map Board" with Kingdom Map and Judges' Track

The First Exposures Playtest Hall at GenCon gave me a lot of great feedback from the high-quality players who showed up to try the game out.  The core of the game still seems to be pretty solid, but I found a lot of different items that still needed some tweaking.

The week after GenCon found me in Denver for a business trip and I used my evenings solo-testing tweaks and changes in response to the things that were found during the FEPH playtests.  I group my changes into a couple categories: physical materials changes, order-of-events changes, and phase details changes. (more)

Continue reading