Mailing List Sign-Up Drive & Game Give-Away

Mailing List Sign-Up Drive

NOTE: The give-away has been completed. Congratulations to Tony Miller for winning the games!

I’m building a formal mailing list through MailChimp. You can signup here: Matt Worden Games Mailing List

My plans are to use this list to send monthly newsletter-style updates and special announcements, such as Kickstarter project launches and other game release announcements.

As an additional nudge, I will be giving away a couple games to one randomly-selected person from the mailing list on Thursday, September 1st. The entry process is simple: Be signed-up on the mailing list by 7 a.m. on that morning to be eligible for the random drawing. (Update: This give-away has been completed.)

The winner of the random drawing will receive two games:

  1. Days of Discovery - First Draft Box Cover RenderA preview prototype of Days of Discovery
  2. A choice of either Jump Gate (3rd Edition) or Dicey Curves (Deluxe Edition)

Jump Gate, 3rd Edition, Box in Shrinkwrap from TheGameCrafter.com Dicey Curves, Deluxe Edition, 3D Box Render, March 2014

via Hyperbole Games: Tabletop Gaming Folks 2014 In Review

Merry Christmas from Matt Worden Games

Merry Christmas from Matt Worden Games

Grant Rodiek at Hyperbole Games (whose blog I link to nearly each month) has collected community-sourced 2014-in-review blurbs from quite a few tabletop game designers and publishers.

CLICK HERE to read the one where my blurb was included! In it, I mention things like leukemia, Dicey Curves, Aether Magic, and punching pumas … you should go over there and read it now! 😉

And, if your blurb isn’t already included there, feel free to chime-in via the comments at his site.

Holiday Buying Guide for MWGames – 2014

Merry Christmas 2013 from Matt Worden Games

Order by December 3 to get it by Christmas!

Currently, I sell the majority of my games through TheGameCrafter.com … here is the link to the games I have available there: https://www.thegamecrafter.com/designers/matt-worden (For an explanation of what print-on-demand games is about, and why I use it, click here.)

In a recent news announcement, TGC has stated that in order to get games in time for Christmas, you’ll want to order them by the end of November. (Technically, they say December 3rd is their suggested deadline, but I think that may be pushing it this year as they get really, really busy in the run-up to Christmas.) With that said, if you are considering buying any of my games for friends and family this year, here are my recommendations … Continue reading

Dicey Curves, Deluxe Edition, Available at TGC

Dicey Curves, Deluxe Edition, 3D Box Render, March 2014Earlier this week, I completed the changes needed to release the new Deluxe Edition of Dicey Curves in the shop at TheGameCrafter.com.

As I’ve detailed on earlier posts, I was able to update the track cards to look like actual curving race track sections, and also include the cards and pieces needed for the DANGER! Expansion in the same box.

I really like how the updates make the game look …

Dicey Curves, Deluxe Edition, Cars on the Track Dicey Curves, Deluxe Edition, Danger Expansion Obstacles on the Track Dicey Curves, Deluxe Edition, Green Car at a 4-Dice Gate Dicey Curves, Deluxe Edition, Cars at the Finish

Working the DANGER! Expansion into the Dicey Curves Update

Dicey Curves DANGER! Expansion Card BackAs mentioned in my previous post, I’ve been working through a graphical & packaging update to Dicey Curves. My plan is to call it the “deluxe edition” and have it include both the base game and the DANGER! Expansion.

There were 2 different hurdles to get over with this: (1) the changes to the track cards in the updated base game meant that the original DANGER! cards weren’t going to work, and (2) I wasn’t sure if I could pack all of the stuff into the size box that I wanted to use. But I think I’ve gotten past both of those issues by making a few changes to how the expansion will work.

Bits for Updated DANGER! Expansion, January 2014The main step was to take a “bits as toys” approach to how things would be marked on the racetrack when the DANGER! elements were added-in. Originally, the deck of cards in the expansion were actually placed down onto the track to indicate things. With this update, the cards still trigger the stuff going onto the track, but actual nice little wooden bits will be placed on the track instead.

I’ll be using red cubes to show where damage can be picked up (and to represent the actual damage a player currently has), orange cylinders (“barrels”) to show closed lanes, and a blue building to represent the location of a repair shop. I’m really excited to see how this will actually look while playing!

Finally, I updated the cards in the deck that needed it (check out the bottom row) … they now look something like this (click for big picture):

Updated DANGER! Expansion Cards, January 2014

I’ll also be tweaking the rules a little bit to make things a little less clunky, and to work more easily or quickly during the game. I’ve just started working through complete rewrites of the rule books for both the base game and the expansion. So, I’ll have more once those are ready.

Moving Forward with the Dicey Curves Update

Dicey CurvesI’ve been toying around for the past few months with an update of some sort for Dicey Curves.

In a post back in October, I was starting to look at ways to more graphically represent the actual dirt track that the cars were racing on. At that point, I was toying around with using “domino mats” which are 4×8-inch rectangles. I liked how the track formed, but didn’t really like the feel of how the game played with them.

So, I switched back to using poker cards as the track cards … I do really like how that works in the game right now. But I wanted to make them look like an actual race track. So, I’ve come up with this over the past week-or-so (click pic for bigger version):

Updated Dicey Curves Track Cards, January 2014

These 7 track sections represent the ones in the original game (left-to-right, top/bottom): Straight-Away/Wide-Open, Dicey Curve, Gentle Curve Left/Right, Hard Curve Left/Right. I’ve also updated the “Start” and “Finish” cards to match the new style:

Updated Dicey Curves Start Card, January 2014 Updated Dicey Curves Finish Card, January 2014

My hope is to get everything to fit into one of TGC’s Small Pro Boxes (the same box size/shape used for Jump Gate, 3rd Edition. I’m still working through whether there will be other tweaks to the game components or rules yet … but I don’t expect anything drastic. I’d also like to work in the “DANGER!” Expansion as well, but it won’t work in its current form … so, I’ll spend a little time seeing how to update it to be included in the same box. I’ll update you as I make progress.

Winner Selected for “Late Christmas Present” Game Give-Away

Matt Worden's Games at TheGameCrafter.comMy first post of the new year announced a game give-away called “Late Christmas Present.” To enter, you had to make a comment (or tweet or FB me) with someone you would like me to send one of my games to.

I had 10 entries that met the criteria (I’ll give the list of entrants at the end of this post), and randomly selected a single winner.

The winner of the Late Christmas Present Game Give-Away is Scott Metzger, who would like me to send a copy of Jump Gate to his friend Dave. I will be contacting Scott directly on how to arrange delivery of the game to Dave.

Thanks to everyone who played along, and to everyone who shared info about the give-away via the various social media! 🙂

Now, here’s the list of all entrants … Continue reading

Right out of the Gate for 2014: “Late Christmas Present” Game Give-Away

Matt Worden's Games at TheGameCrafter.comOver the Christmas/New Year break, I picked up a few more Twitter followers, putting me over 1500. In celebration of that milestone, along with a fun way to start out 2014, I am going to be giving away some of my games.

Here’s the surprise: No purchase necessary. No “likes” or “follows” or “pluses” or “shares” or any of those types of things necessary either. 🙂

So, what sort of rigmarole will I put you through to be eligible? Simply: I want some direct feedback … and I want you to be generous, by suggesting someone *else* I should send a game to.

Here are the formal rules: Continue reading

2013 Reflections and a Holiday Pause

Merry Christmas 2013 from Matt Worden Games

It’s time for me to put the game operations on pause until after the New Year. I’ll likely still be on Twitter and Facebook during the next couple of weeks, but I don’t plan on doing much with moving my game designs forward, or posting about things until we’re into 2014.

So, it seems like a perfect time to look back at the fun and excitement that’s been had over the past year, and to mention a few things that I see coming up in the near future.

Let’s start with a walk through the 2013 calendar. Continue reading

Dicey Curves Update – November 2013

Dicey Curves, with new race cars, November 2013As I mentioned about a month ago, TGC’s supplier of their original racecar pawns had discontinued those cars and TGC was running out of them.  So, I started the plans for a full revamp of Dicey Curves to use new components.

In the meantime, TGC added a new type of race car to their parts stock. So, I ordered a set of them and tried them out with the original Dicey Curves track cards. And they worked great!

Check these pics out (click to see bigger pics)  …

Dicey Curves, with new race cars, November 2013 Dicey Curves, with new race cars, November 2013

I have updated the original Dicey Curves in the TGC shop to use these new cars now … so that’s available for order again. 🙂 Continue reading