Know a Game Store that Should Hear About Jump Gate?

MailboxI am in the process of putting together an old-fashioned (snail) mailing list of stores that sell board games … this would be everything from mall-based family-fun stores through the small “friend local game stores” (FLGS’s).

Primarily, I plan on sending out a mailer giving the stores information on my final direct-to-retailer sales on Jump Gate, Second Edition.

However, I would also use it to continue building relationships with those game stores as I bring Dicey Curves to a retailer-friendly edition, and make future games available for stores.

So … if you know of a game store near you that you want to make sure hears about Jump Gate and Dicey Curves, please either post their info in a comment on this post or send me an e-mail at matt@mwgames.com.

First Two “Dicey Curves” Reviews

Dicey CurvesThe first two reviews of Dicey Curves have been published!

The first was a newspaper article for Anderson, Indiana’s daily paper, the Herald Bulletin.  The sports editor, Rick Teverbaugh, has a series of “Rick’s Rec Room” articles where he reviews games for his readers.  He takes a look at Dicey Curves here: http://heraldbulletin.com/ricksrecroom/x480209865/Racing-game-throws-Curves-at-genre

The article includes some interview quotes from me.  There might be some info on future expansions given in there somewhere. 😉

Dicey JumpsAlso, “spacedog” at thecardgamer.com gives a video review, and shows off some pretty cool pictures (like the one to the right).  Be sure to watch for the funny images & captions toward the end of the video … I’ll be direct-linking to it from the Dicey Curves page.

You can get the full review page here: http://thecardgamer.com/?p=615

Dicey Curves Targeted to Retailers Soon

Dicey Curves - Mid-GameMy new “Rollin’ Dice & Racin’ Cars” party game, Dicey Curves, is currently only available on-demand via TheGameCrafter.com … and I plan to have it there in the TGC Shop for some time.

However, I am also looking at a way to re-package the game so that it can also be sold through traditional internet and FLGS game sellers as well.  I should have the details worked out some time in October.  Target MSRP will be the same $19.99 that the game is sold for at TGC.

Retailers who are interested, should e-mail me at matt@mwgames.com.

Production Slow Down at TheGameCrafter.com

TheGameCrafter.comIt appears that TheGameCrafter.com — the on-demand publisher of several of my games, including the brand new Dicey Curves — has been getting slammed with lots orders … and, in particular, a lot of larger orders.  This has slowed down their ability to get games made and shipped.  For details, direct from TGC, click here.

What this means to me and anyone who is looking to get one of my games from there, is that it will take longer than normal to get it.  Normally, I would receive an order in about a week … now it’s taking 2 to 3 weeks.  They are taking steps to improve their throughput … but it will be at least a month before that starts having an impact.

New Updates: Catching Up After Vacation

Paper Money Podcast - Episode #54A lot of news items popped-up while I was away at GenCon and then on our week-long camping trip.  What better way to catch up than a bunch of links to other sites? 😉

8/3 – Purple Pawn’s Paper Money Podcast, Episode #54 – The Wausau Daily Herald article about my game design hobby was mentioned in the latest Paper Money podcast.  Listen around the 12:15 mark … and to make it all super-shiny, they think “it’s not a loser game” — how’s that! 🙂

8/3 – Glowing Castle Danger Review – Follow designer, Grant Rodiek, apparently really, really likes Castle Danger.  And that makes me happy.  (Grant is the designer of the cool-looking — and very cool-named — game Farmaggedon.)

8/10 – Battlespace Magazine’s Feature on TGC – Battlespace (online) Magazine has a feature article on TheGameCrafter.com in the August/September 2011 issue, which includes a few mentions and a couple pictures of Jump Gate.  And, of something called “Warpgate” that looks very, very familiar … 🙁

8/12 – I am TGC’s first “Designer Profile”! – TheGameCrafter.com will be posting periodic profiles of the designers that use their services, and they were nice enough to put my profile up first.  Be sure to check back each week to see the other designers using TGC for their games.

8/14 – Dice Tower’s GenCon 2011 Overview – At about the 8:30 mark of the Dice Tower’s GenCon 2011 recap video, Tom Vasel mentions the booth for TheGameCrafter.com and gives some nice video shots of 4 of my games (in order): Dicey Curves, DareBase, Castle Danger, and Jump Gate.  While Tom mentions me by name, the one game he gives — Diggity — isn’t one of mine … it’s by Dave Dobson of Plankton Games.  I had it there on behalf of Dave because I like to play it with my kids, and he sent me a new copy to take along. 😉

Okay … that should catch me up for a day-or-so!

Now I’ll turn my attention to getting Dicey Curves launched … thinking next Monday if everything goes well.

GenCon Indy 2011 – Day 2 (the real) Recap

Dicey Curves Demo Play at GenCon Indy 2011

Playing Dicey Curves in TheGameCrafter.com GenCon Booth

I am home, safe and sound, sitting in my favorite chair after a busy day.  It started off *way* too early to catch my flight home. (I must’ve been tired, based on the fact that I fell asleep before we pulled away from the gate, and I woke up when the tires hit the runway at MSP.) So, after a wedding reception for a good friend (she used to be this cool teenager that I knew once upon a time, and now is an amazing young woman), sneaking in a nap, mowing the lawn, and messing around with our camper (going on a week-long trip tomorrow), I am finally getting around to posting my recap of yesterday at GenCon.

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GenCon Indy 2011 – Day 1 Recap

GenCon Indy 2011Well, my plan I gave at the end of my previous post worked out pretty well.

After my burger/beer, I was able to get into my room, get my things together and catch the next shuttle over to GenCon.  By the time I got there, the will-call lines were small and getting my badge was a snap.

JT and Jaime at the TGC Booth at GenCon Indy 2011I found my way to the main exhibitor hall, and went directly to the booth for TheGameCrafter.com.  After shaking hands and chatting a bit with JT, Jaime, Tavis, and CW Karstens (Thursday’s in-booth designer), I wandered the hall to see what there was to see, taking pictures as I went.

Seth Jaffee from TMGAfter a bit of a wander, I found the booth for Tasty Minstrel games, and met and chatted with Michael M., and Seth Jaffee.  Michael gave me a demo of Martian Dice and Belfort, and Seth walked me through Jab and Eminent Domain.  TMG really has built a nice stable of cool games in a very short time.

After the hall shut down at 6pm, I was able to meet-up with Rick Teverbaugh, an editor with the Anderson, IN, Herald Bulletin.  He is interesting in Dicey Curves, with its racing theme.  We played through a whole game — 2 players, 2 cars each — and it was a nice, tight, well-fought game that came down to the wire.  In the end, he was able to sneak in ahead of me while my second car got hung up behind a 4-gate.  It was a great time, and I look forward to sending Rick a review copy once the game is out later in the month.

Dicey Curves Game with Rick TI ended the day by getting into the gaming library room, and playing a game of CW Karten’s Dragon Valley (an excellent game, and a worthy KickStarter project), and then chatting with the designer of an interesting storytelling/strategy game called Force of Fiction.

Back to the hotel to sleep … and now I’m back up and at it again. 🙂

Dicey Curves: In Action (Lots of Pics)

First Full "Dicey Curves" Set from TheGameCrafter.com

All cards and bits easily fit into the draw-string bag

I received my latest order from TheGameCrafter.com, which included the first full set of my up-coming game, Dicey Curves.

The cards turned out very nicely, and everything fits easily into the large draw-string bag.  In fact, it might be a bit too roomy.  They do have a smaller draw-string bag, which I will check out when I am at the TGC booth during GenCon.

Another adjustment that I may make to improve the “feel” of the game — and to reduce costs a bit — are to switch to smaller dice.  On this first set, I had ordered the 16mm D6s.  At times they seem a bit bulky … especially when choosing to spend a control chip to re-roll 5 or 6 of them at a time.  So, another thing I will look into during GenCon will be how the 12mm D6s TGC offers will work in place of the bigger dice.

In any case, I just couldn’t help running a full end-to-end playtest of the game with the new set, and I took a good deal of pictures along the way.  Here is what happened …

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