While I try to do something different in each game I design, and I try to let the theme of the game drive what mechanisms are used, I do have some common tendencies … and most obvious of them is my love of multi-use cards.
As a player, I love to have options, flexibility, room for creativity to use whatever my current resources are. The ability to combine things or otherwise have a choice in what a specific card is used for gives the strategy-crunching part of my brain a lot of enjoyment.
As a designer, I love the way multi-use cards can expand a design without much, if any, increase in number of components. There’s usually a bit more math and/or spreadsheet work that’s needed to make everything come together right … but that’s a trade-off I’ll take most times. Continue reading