Muse vs. Focus

Whisper, whisperIf you’re familiar with the classic Greek concept of the Muses, you’ll know what I mean when I refer to my muse giving me an idea for a game … or when I say that I’m waiting on my muse to help me figure out the answer to something I’m working on.

I don’t actually believe that I have an invisible woman following me around, whispering in my ear with new, creative ideas. But, I’ve always found … (more…)

What I’m Aiming at with “Danger at the Walls”

Danger at the Walls, Main Deck Back, June 2014When I first started Danger at the Walls this past January, I wanted a quick-playing, 2-player battle game that just used cards.

Initially it was going to be 2 small decks — 1 for Red, 1 for Blue. Take your deck, shuffle, and try to capture enough of your opponent’s cards to win. Both players had ways to build their own walls, tear down the other’s walls, and capture the other’s cards. Since the decks were small, there was a lot of cycling through the cards in a way that didn’t require more shuffling. A sort of deck-depleter (as opposed to a deck-builder) with room for some clever power card combos. But, it didn’t really work. I mean, it worked mathematically, but there wasn’t much “there” there. So I actually decided to put it on hold sometime in April.

Then, in May, I had an idea pop into my head … (more…)

King of Danger Now Available at TheGameCrafter.com

King of Danger, Main Deck Back, Feb 2014My light trick-taking game, King of Danger, is now available for $9.99 at TheGameCrafter.com. This TGC version has updated graphics and comes in a tuckbox with the rules sheet included.

Of course, you can still get the print-and-play version for free here: King of Danger Rules (with Print and Play cards) (53)

The updated TGC cards look like this (click for bigger version):

King of Danger, TGC Version, Card Examples - March 2014 King of Danger, TGC Version, Castle Trackers - March 2014

Enjoy! :)

 

King of Danger is Back! (new print-and-play available)

King of Danger, Main Deck Back, Feb 2014

Print-and-Play File: King of Danger Rules (with Print and Play cards) (53) … click the link to get the current print-and-play version of the game.

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As part of my developing the “Land of Danger” into a new core theme, I started working again on my trick taking game, King of Danger.

When I put the project on hold this past summer, I didn’t really like the game any more. I knew it had potential, but it seemed to be bloated and floundering.  So, it went on the shelf until I started thinking about it again in December.

This time around, I cut the game way back. Took the card count on the main deck down to 26 cards, and reduced the max player count to 5 players. Here’s the current full set of cards now (click for bigger pic): (more…)

2013 Reflections and a Holiday Pause

Merry Christmas 2013 from Matt Worden Games

It’s time for me to put the game operations on pause until after the New Year. I’ll likely still be on Twitter and Facebook during the next couple of weeks, but I don’t plan on doing much with moving my game designs forward, or posting about things until we’re into 2014.

So, it seems like a perfect time to look back at the fun and excitement that’s been had over the past year, and to mention a few things that I see coming up in the near future.

Let’s start with a walk through the 2013 calendar. (more…)

Pruning

PruningThe time has come for me to do a bit of clean-up and cutting back on my back projects.

Somewhere in the middle of the run-up to GenCon, attending the fun in Indy, and mulling/digesting things afterwards, I felt a need to put more focused effort into just a few things.  Which means changing away from my normal style of having a dozen things all in-flux at the same time.

It’ll be a “personal growth” thing for me. I’ve generally just gone where the muse has lead and not worried too much about planning ahead of time. So, I’m in the middle of a “sit down” discussion with her in my head. Time to setup the guidelines of our relationship moving forward and see what fun she’ll be able to conjure up within those boundaries. I know that creative restrictions can produce a wealth of ideas for a particular project. We’ll see if it does the same thing on a more general scale.

Here are the changes I’ll be working toward over the next few weeks … (more…)

Latest King of Danger Tweak Uploaded

King of Danger, Main Deck  Back, January 2013

Another week of playtesting has gone by, and I think we are getting close with King of Danger.

I don’t expect the deck to change much now … just tweaks around in-game rules and score and such.  This time around, I tightened-up the rules around matching the lead suit and restricted when you can play a King a bit more.  I also switched to the term “castles” for what you are gaining and losing throughout the game (it was confusing to have a Walls suit, and then be building/destroying walls as a separate thing), and I’ve adjusted who gains/loses them and how many. It’s starting to feel just about right.

The new item I’ve added-in is the ability of the Wizards to morph into Walls or Cannons on occasion.  For example, they are now treated as if they are a Wall on a Wall-lead trick, or as if they are a Cannon on a Cannon-lead trick.  When the Wizards are lead, the first Wall or Cannon played on the trick switches the castle gain/loss rules over to as if that suit had been lead. Not sure if that’ll stick … but so far I like it.

So, download again (only the rules have changed since the last post about the game), and let me have your feedback: King of Danger Rules (with Print and Play cards) (53) … {updated to v6.0 on 1-Feb-2014 … the game has changed a LOT in the past year … check out the new version for a much, much better game ;) }

Thanks! :)

The Plates, They are a-Spinning: What I am Working on – Jan 2013

SharkBait Token Board Setup ExampleWhen it comes to creative projects, I always seem to have a ton of plates spinning at the same time … and just when I have a good grove going on something, a new idea pops into my head.

And that always leads to the struggle of how much attention to pay to the new thing. A lot of times I want to just jot down some of the ideas, maybe sketch out a few things physically, and then put toward the back of the line so that I can keep working on the things in the front.  And, sometimes, those new things cut to the front of the line and take up more of my time than is probably healthy.

With that said, I’ve always found my creative process to be rather feast and famine … so, when the surf’s up, it’s time to ride it and see how much stuff I can get done.  So, here’s my current list of things at the front of the line … (more…)

King of Danger Updated [Updated 17-Jan]

 

King of Danger - All Cards, January 2013

 

I have just updated the rules and PnP files for King of Danger, my Castle Danger themed trick-taking game.

Besides a major graphical update, the card distribution is different now, and the rules have had some major tweaks.  In fact, if you downloaded the original file, I would highly (highly!) suggest you delete those files and download these … it’s aleady a much better game.

Here is the new download: King of Danger Rules (with Print and Play cards) (53) (updated to v6.0 on 1-Feb-2014 … this game has changed a lot in the past year … check out the new version for a much, much better game ;) )

Let me know how it plays for you.

 

 

King of Danger: A Trick-Taking Card Game [updated 11-Jan]

King of Danger Main Deck Card BackFor a number of years, I’ve wanted to design a new trick-taking card game, based on 3 suits and some specialized trump cards.  And I kept thinking it would work to base it on the same theme as Castle Danger, with players building up their castle walls while tearing down those belonging to the other players.

The idea sat on the back-burner for quite a while until two things happened within the same day a couple weeks ago: (1) I had an interesting chat with Grant Rodiek about a new design of his that might have some trick-taking elements in it, and (2) I read through a Twitter exchange between several designers on how complex the setups are for some of the currently popular card games.  This got my mind wrapping around the idea of a good, old-fashioned shuffle-and-deal card game … which brought me back to the trick-taking card game that was on the back-burner.

So, I present an early print-and-play version of “King of Danger” (aka “Castle Danger: The Card Game”).    The graphics are quite early and not overly great … but they are functional and should let people test the game out to see if it works, and what still needs work.

From the introduction to the rules:

“King of Danger” is a mix of old and new.  It is based on traditional trick-taking card games, but uses a custom deck of cards and adds-in special actions and an extra element of building and destroying castle walls.  Players score points by taking more tricks than other players and by having more walls in their castle.

And here is the download: King of Danger Rules (with Print and Play cards) (53) … {updated to v6.0 on 1-Feb-2014 — this game has changed a LOT in the past year … check out the new version for a much better game! ;) }

If you give it a try, please let me know what you find.