The game of mine that got the most playtests while I was at Protospiel last weekend was King of Danger. While I was happy enough with it as it was — a super-tight little trick-taker about building and tearing down castles — it was wound a little too tight. There was no room to breath or make a bad play, and — as my buddy Chevee Dodd put it after playing it with him and a friend at his house — there was no room to be clever or coy in how you played.
As a result, I felt it needed improvement, and removed the print-and-play links and took it out of the TGC shop until I could nail down what I wanted it to be. Before leaving Chevee’s place, we brainstormed a little bit and found that if it wasn’t quite as strict about following suit, allowing you to follow suit OR play a King, it loosened things up a bit. This felt better, so I tweaked the rules and brought it with me for testing. (more…)