PruningThe time has come for me to do a bit of clean-up and cutting back on my back projects.

Somewhere in the middle of the run-up to GenCon, attending the fun in Indy, and mulling/digesting things afterwards, I felt a need to put more focused effort into just a few things.  Which means changing away from my normal style of having a dozen things all in-flux at the same time.

It’ll be a “personal growth” thing for me. I’ve generally just gone where the muse has lead and not worried too much about planning ahead of time. So, I’m in the middle of a “sit down” discussion with her in my head. Time to setup the guidelines of our relationship moving forward and see what fun she’ll be able to conjure up within those boundaries. I know that creative restrictions can produce a wealth of ideas for a particular project. We’ll see if it does the same thing on a more general scale.

Here are the changes I’ll be working toward over the next few weeks … Continue reading

Latest King of Danger Tweak Uploaded

King of Danger, Main Deck  Back, January 2013

Another week of playtesting has gone by, and I think we are getting close with King of Danger.

I don’t expect the deck to change much now … just tweaks around in-game rules and score and such.  This time around, I tightened-up the rules around matching the lead suit and restricted when you can play a King a bit more.  I also switched to the term “castles” for what you are gaining and losing throughout the game (it was confusing to have a Walls suit, and then be building/destroying walls as a separate thing), and I’ve adjusted who gains/loses them and how many. It’s starting to feel just about right.

The new item I’ve added-in is the ability of the Wizards to morph into Walls or Cannons on occasion.  For example, they are now treated as if they are a Wall on a Wall-lead trick, or as if they are a Cannon on a Cannon-lead trick.  When the Wizards are lead, the first Wall or Cannon played on the trick switches the castle gain/loss rules over to as if that suit had been lead. Not sure if that’ll stick … but so far I like it.

So, download again (only the rules have changed since the last post about the game), and let me have your feedback: {temporarily removed} … {updated to v6.0 on 1-Feb-2014 … the game has changed a LOT in the past year … check out the new version for a much, much better game ;)}

Thanks! 🙂

The Plates, They are a-Spinning: What I am Working on – Jan 2013

SharkBait Token Board Setup ExampleWhen it comes to creative projects, I always seem to have a ton of plates spinning at the same time … and just when I have a good grove going on something, a new idea pops into my head.

And that always leads to the struggle of how much attention to pay to the new thing. A lot of times I want to just jot down some of the ideas, maybe sketch out a few things physically, and then put toward the back of the line so that I can keep working on the things in the front.  And, sometimes, those new things cut to the front of the line and take up more of my time than is probably healthy.

With that said, I’ve always found my creative process to be rather feast and famine … so, when the surf’s up, it’s time to ride it and see how much stuff I can get done.  So, here’s my current list of things at the front of the line … Continue reading

King of Danger Updated [Updated 17-Jan]


King of Danger - All Cards, January 2013


I have just updated the rules and PnP files for King of Danger, my Castle Danger themed trick-taking game.

Besides a major graphical update, the card distribution is different now, and the rules have had some major tweaks.  In fact, if you downloaded the original file, I would highly (highly!) suggest you delete those files and download these … it’s aleady a much better game.

Here is the new download: {temporarily removed} (updated to v6.0 on 1-Feb-2014 … this game has changed a lot in the past year … check out the new version for a much, much better game ;))

Let me know how it plays for you.



King of Danger: A Trick-Taking Card Game [updated 11-Jan]

King of Danger Main Deck Card BackFor a number of years, I’ve wanted to design a new trick-taking card game, based on 3 suits and some specialized trump cards.  And I kept thinking it would work to base it on the same theme as Castle Danger, with players building up their castle walls while tearing down those belonging to the other players.

The idea sat on the back-burner for quite a while until two things happened within the same day a couple weeks ago: (1) I had an interesting chat with Grant Rodiek about a new design of his that might have some trick-taking elements in it, and (2) I read through a Twitter exchange between several designers on how complex the setups are for some of the currently popular card games.  This got my mind wrapping around the idea of a good, old-fashioned shuffle-and-deal card game … which brought me back to the trick-taking card game that was on the back-burner.

So, I present an early print-and-play version of “King of Danger” (aka “Castle Danger: The Card Game”).    The graphics are quite early and not overly great … but they are functional and should let people test the game out to see if it works, and what still needs work.

From the introduction to the rules:

“King of Danger” is a mix of old and new.  It is based on traditional trick-taking card games, but uses a custom deck of cards and adds-in special actions and an extra element of building and destroying castle walls.  Players score points by taking more tricks than other players and by having more walls in their castle.

And here is the download: {temporarily removed} … {updated to v6.0 on 1-Feb-2014 — this game has changed a LOT in the past year … check out the new version for a much better game! ;)}

If you give it a try, please let me know what you find.