Greg Lam is another designer that I first bumped into in the Board Game Designers Forum web community (he posts there as “slam“). He’s from Boston and self-publishes his games via his company, Pair-of-Dice Games.
He co-founded the company with a couple of friends in 2001 and has run it independently since 2004. While their first hits were Knockabout and Warp 6, my eye was drawn to the game called Chopstick Dexterity MegaChallenge 3000 (it really is as fun as it look). I was able to play a few games of that at last year’s Protospiel get-together, where I also played a game of Greg’s Rock, Scissors, Paper (not the traditional hand-gesture game) and watched people play Restaurant Row.
The BoardGameGeek page for Pair-of-Dice does a nice job summarizing the published games and history for the company, along with a link to a very interesting list where Greg has written up the details behind each of the games. So, instead of rehashing the things you can find there, I wanted to find out a bit more about how Greg goes about designing games and what his influences are. Continue reading