2013 Reflections and a Holiday Pause

Merry Christmas 2013 from Matt Worden Games

It’s time for me to put the game operations on pause until after the New Year. I’ll likely still be on Twitter and Facebook during the next couple of weeks, but I don’t plan on doing much with moving my game designs forward, or posting about things until we’re into 2014.

So, it seems like a perfect time to look back at the fun and excitement that’s been had over the past year, and to mention a few things that I see coming up in the near future.

Let’s start with a walk through the 2013 calendar. Continue reading

Pruning

PruningThe time has come for me to do a bit of clean-up and cutting back on my back projects.

Somewhere in the middle of the run-up to GenCon, attending the fun in Indy, and mulling/digesting things afterwards, I felt a need to put more focused effort into just a few things.  Which means changing away from my normal style of having a dozen things all in-flux at the same time.

It’ll be a “personal growth” thing for me. I’ve generally just gone where the muse has lead and not worried too much about planning ahead of time. So, I’m in the middle of a “sit down” discussion with her in my head. Time to setup the guidelines of our relationship moving forward and see what fun she’ll be able to conjure up within those boundaries. I know that creative restrictions can produce a wealth of ideas for a particular project. We’ll see if it does the same thing on a more general scale.

Here are the changes I’ll be working toward over the next few weeks … Continue reading

What I’m Bringing to GenCon Indy 2013

Jump Gate, 3rd Edition, Box in Shrinkwrap from TheGameCrafter.comWell, this is the “Go!” week for GenCon Indy 2013, and I am totally pumped!

I will be bringing 5 different prototypes with me, in addition to my shiny new copy of Jump Gate, 3rd Edition.  If you bump into me (I’ll be posting my schedule tomorrow), please be sure to show me the games you have (if you’re a designer), offer to play anything you’ve got on you that you’re excited about, or ask to play one of these mentioned in this post.

Here are the 5 prototypes I’ll have on me: (If you are a publisher and are interested in trying any of these out, please e-mail me or catch me on Twitter.) Continue reading

Back At It!! (summer 2013 edition)

Jump Gate, 3rd EditionSo it’s been a few weeks … errrr, a month. 😉

Summer always gets me overly busy into fun things that aren’t necessarily game related.  So, I’ve been off doing that sort of thing over the past month — camping, canoeing, hanging out with the family, mowing, weeding, grilling, visiting family and friends, etc.

Bedroom TV Cabinet, Top OpenI even picked up a new thing: woodworking!  During June, I built my first piece of supposed-to-look-good-furniture, pictured to the right.  It’s a TV & linen cabinet for the corner of our bedroom, made to match the new bedroom set we recently bought as a 20th wedding anniversary present to each other.  My wife did the cool stain & poly work.  I also have to give thanks to Chevee Dodd, who turns out to be an experienced woodworker and general fix-it guy … lots of good advice from him.  Also, from the folks at the lumber yard in Mayer … good folks there, and good lumber too. 😉

But, I’m guessing that if you’re reading this site, you probably don’t care that much about my camping and woodworking exploits … you’d really rather have me talking about games.  So, here goes … Continue reading

Cosmic Critters: First Draft of Rules

Example Cards for "Cosmic Critters"

 

I now have the Cosmic Critters artwork updated with the illustrations from my friend, Dan Higgins … cute little suckers, no? 🙂

I also took a first pass at the rules. You can download them here: Cosmic Critters Rules (80)

Please give them a read and let me know what you think.  I plan to have this game with me in Milwaukee in March at the Protospiel event.  Of course, I’m happy to give it a whirl before then! 🙂

New Game Design: Cosmic Critters

Cosmic Critters Card Examples - Early Prototype(Click on the picture to the left to see a full-sized version.)

I wanted to get a couple of new designs worked up to the point of being able to test them at Protospiel-Milwaukee in March.  So, I’ve taken a couple that I had back-burnered over the past couple of years and put them back in my work queue.

The one pictured here is “Cosmic Critters” … a simple family card game about being a salesperson at a store that sells pets from outer space.  The graphics on the example cards are just a placeholder … I have a good friend who is working on some illustrations that I’ll use as I update the prototype.  For now, the icons I’m using will be functional.

The basic gameplay is that there will be several customer cards (the ones shown in the bottom row) out in the middle of the table. You play pet cards (the ones shown in the top row) from your hand covered up with your player offer card so that no one else can see what you’re offering.

When it gets back around to being your turn, you reveal all of the bids for the customer that you made an offer on and the player that best meets the customer’s wants collects all of the pet cards offered for scoring.  Once players are out of cards, everyone scores their collection.

Each pet has a species, a color, a cost, and a “likability” score … customers each want a specific species in a specific color and then either want the cheapest one, or the most likable one.  The players who best match the customer’s wants for species/color then compare their cost or likability to determine whose offer is chosen by the customer.

There’s a bit more too it (each player can have 2 offers out at a time, for example), and a few variations on rules that need testing this early in the cycle … but so far this looks to have something to it.