When I first started Danger at the Walls this past January, I wanted a quick-playing, 2-player battle game that just used cards.
Initially it was going to be 2 small decks — 1 for Red, 1 for Blue. Take your deck, shuffle, and try to capture enough of your opponent’s cards to win. Both players had ways to build their own walls, tear down the other’s walls, and capture the other’s cards. Since the decks were small, there was a lot of cycling through the cards in a way that didn’t require more shuffling. A sort of deck-depleter (as opposed to a deck-builder) with room for some clever power card combos. But, it didn’t really work. I mean, it worked mathematically, but there wasn’t much “there” there. So I actually decided to put it on hold sometime in April.
Then, in May, I had an idea pop into my head … (more…)