Muse vs. Focus

Whisper, whisperIf you’re familiar with the classic Greek concept of the Muses, you’ll know what I mean when I refer to my muse giving me an idea for a game … or when I say that I’m waiting on my muse to help me figure out the answer to something I’m working on.

I don’t actually believe that I have an invisible woman following me around, whispering in my ear with new, creative ideas. But, I’ve always found … (more…)

What I’m Aiming at with “Danger at the Walls”

Danger at the Walls, Main Deck Back, June 2014When I first started Danger at the Walls this past January, I wanted a quick-playing, 2-player battle game that just used cards.

Initially it was going to be 2 small decks — 1 for Red, 1 for Blue. Take your deck, shuffle, and try to capture enough of your opponent’s cards to win. Both players had ways to build their own walls, tear down the other’s walls, and capture the other’s cards. Since the decks were small, there was a lot of cycling through the cards in a way that didn’t require more shuffling. A sort of deck-depleter (as opposed to a deck-builder) with room for some clever power card combos. But, it didn’t really work. I mean, it worked mathematically, but there wasn’t much “there” there. So I actually decided to put it on hold sometime in April.

Then, in May, I had an idea pop into my head … (more…)

Right out of the Gate for 2014: “Late Christmas Present” Game Give-Away

Matt Worden's Games at TheGameCrafter.comOver the Christmas/New Year break, I picked up a few more Twitter followers, putting me over 1500. In celebration of that milestone, along with a fun way to start out 2014, I am going to be giving away some of my games.

Here’s the surprise: No purchase necessary. No “likes” or “follows” or “pluses” or “shares” or any of those types of things necessary either. :)

So, what sort of rigmarole will I put you through to be eligible? Simply: I want some direct feedback … and I want you to be generous, by suggesting someone *else* I should send a game to.

Here are the formal rules: (more…)

Minor Site Face-lift Completed — Ready for 2014

Land of DangerIn preparation for some of the design direction I plan to take in the new year, I’ve updated my website header, menu tabs, and right column content.

It’s all rather minor, but should set things up nicely for new content that will be coming.

One of the more dramatic changes are the declaration of 2 “Core Themes” – Jump Gate and Land of Danger. I expect that nearly all of my new TGC-published games going forward will fit under one of these two themes. Jump Gate should be obvious, while Land of Danger will be a newly fleshed-out back-story of the setting for Castle Danger.

Stay tuned and keep an eye out! :)

 

2013 Reflections and a Holiday Pause

Merry Christmas 2013 from Matt Worden Games

It’s time for me to put the game operations on pause until after the New Year. I’ll likely still be on Twitter and Facebook during the next couple of weeks, but I don’t plan on doing much with moving my game designs forward, or posting about things until we’re into 2014.

So, it seems like a perfect time to look back at the fun and excitement that’s been had over the past year, and to mention a few things that I see coming up in the near future.

Let’s start with a walk through the 2013 calendar. (more…)

Castle Danger, 10th Anniversary Edition Available

 

Castle Danger, 10th Anniversary Edition, Mid-Game Shot

 

I’m very proud to announce that the big & beautiful 10th Anniversary Edition of Castle Danger is now available at TheGameCrafter.com!

This new edition comes with a gorgeous 18×18 inch quad-fold board with the look of an ancient hand-sketched parchment map on an old wooden table.  The majority of the pieces are hybrid wooden/plastic tokens with classic-style icons.  The rule booklet is full-sized, full-color, saddle-stitched and glossy (take a look at it here).

I still plan to have a short how-to-play video out in the near future … keep an eye out for that.  In the meantime, please spread the word on the new version of this classic game! :)

Status Update on New Editions of Castle Danger and Jump Gate

Castle Danger, 10th Anniversary Edition, Rules Booklet CoverIn addition to the new 10th Anniversary edition of Castle Danger that I’ve been mentioning, I am starting to work through a new smaller-box edition of Jump Gate via TGC.

The final proof pieces for Castle Danger have been ordered and should be here by this time next week.  Once I’ve had a chance to see it all together (and probably put together a quick game-play video), I’ll get the shop page updated on TGC and release the new edition.  As part of the launch celebration, I’m thinking of including the King of Danger deck with it for a limited time. :)

In the meantime, I’ve posted a couple of images of updated Jump Gate art on the Facebook page over the past couple of days. My plan is to use the new “Small Pro Box” that TGC announce last month, reduce the max. number of players to 5, tweak a few rules, and use smaller cards for everything … it’ll sort of be a “travel edition” without being called that specifically.  Here’s the early art — some planet examples and resource card examples:

Jump Gate, 3rd Edition, Early Planet Card Examples  Jump Gate, 3rd Edition, Early Resource Card Examples

:)

The Plates, They are a-Spinning: What I am Working on – Jan 2013

SharkBait Token Board Setup ExampleWhen it comes to creative projects, I always seem to have a ton of plates spinning at the same time … and just when I have a good grove going on something, a new idea pops into my head.

And that always leads to the struggle of how much attention to pay to the new thing. A lot of times I want to just jot down some of the ideas, maybe sketch out a few things physically, and then put toward the back of the line so that I can keep working on the things in the front.  And, sometimes, those new things cut to the front of the line and take up more of my time than is probably healthy.

With that said, I’ve always found my creative process to be rather feast and famine … so, when the surf’s up, it’s time to ride it and see how much stuff I can get done.  So, here’s my current list of things at the front of the line … (more…)

King of Danger Updated [Updated 17-Jan]

 

King of Danger - All Cards, January 2013

 

I have just updated the rules and PnP files for King of Danger, my Castle Danger themed trick-taking game.

Besides a major graphical update, the card distribution is different now, and the rules have had some major tweaks.  In fact, if you downloaded the original file, I would highly (highly!) suggest you delete those files and download these … it’s aleady a much better game.

Here is the new download: {temporarily removed} (updated to v6.0 on 1-Feb-2014 … this game has changed a lot in the past year … check out the new version for a much, much better game ;) )

Let me know how it plays for you.

 

 

Castle Danger, 10th Anniversary Edition, Rules Booklet Draft [updated 11-Jan]

Castle Danger, 10th Anniversary Edition, Rules Booklet Cover

 

As I announced last month, I will be updating Castle Danger at TheGameCrafter.com to a new edition in celebration of it having been 10 years since I put out the first edition of the game.

One of the updates will be a new rule booklet, using TGC’s new Jumbo Bookets, which are 8×10 and saddle-stiched.  This one will be an 8-page booklet.  I actually only need 5 pages for the rules, so I’ll use one for some advertising and have purely graphical covers.

Here is the first draft of the rules booklet: Castle Danger, 10th Anniversary Edition, Rule Booklet Draft (142) {updated to v1.3 on 11-Jan}

I’d very much appreciate anyone who would be willing to give it a read and let me know what needs fixing.  Thanks! :)