Holiday Buying Guide for MWGames – 2014

Merry Christmas 2013 from Matt Worden Games

Order by December 3 to get it by Christmas!

Currently, I sell the majority of my games through … here is the link to the games I have available there: (For an explanation of what print-on-demand games is about, and why I use it, click here.)

In a recent news announcement, TGC has stated that in order to get games in time for Christmas, you’ll want to order them by the end of November. (Technically, they say December 3rd is their suggested deadline, but I think that may be pushing it this year as they get really, really busy in the run-up to Christmas.) With that said, if you are considering buying any of my games for friends and family this year, here are my recommendations … Continue reading

Solitaire Games are on My Mind

Space Mission's 3D Space Ship ModelI’ve been thinking a lot lately about designing solo-play games, and about adding a solo-play option into games that are normally played with multiple players. It’s a different sort of task — and I think a harder task — than normal game design since you can’t rely on player interaction to add an extra layer of challenge for a player … you need to have the game system itself handle that part in addition to the main challenge of the game.

Blaster Waves Setup to PlayI’ve only finished one game like this so far — Blaster Waves. This game came about as part of the 2012 Solitaire Print-and-Play Contest at There are print-and-play files available for those that like to print their own for free, and also a TGC-produced version that can be ordered.

I want to get better at designing for this type of play, and I think I’ve worked out a plan for that … Continue reading

Right out of the Gate for 2014: “Late Christmas Present” Game Give-Away

Matt Worden's Games at TheGameCrafter.comOver the Christmas/New Year break, I picked up a few more Twitter followers, putting me over 1500. In celebration of that milestone, along with a fun way to start out 2014, I am going to be giving away some of my games.

Here’s the surprise: No purchase necessary. No “likes” or “follows” or “pluses” or “shares” or any of those types of things necessary either. 🙂

So, what sort of rigmarole will I put you through to be eligible? Simply: I want some direct feedback … and I want you to be generous, by suggesting someone *else* I should send a game to.

Here are the formal rules: Continue reading

2013 Reflections and a Holiday Pause

Merry Christmas 2013 from Matt Worden Games

It’s time for me to put the game operations on pause until after the New Year. I’ll likely still be on Twitter and Facebook during the next couple of weeks, but I don’t plan on doing much with moving my game designs forward, or posting about things until we’re into 2014.

So, it seems like a perfect time to look back at the fun and excitement that’s been had over the past year, and to mention a few things that I see coming up in the near future.

Let’s start with a walk through the 2013 calendar. Continue reading

Subtilla and Blaster Waves BOTH Make the 2014 GAMES Top 100 List


Subtilla, mid-gameI received word last week that this year’s GAMES Magazine Top 100 would contain 2 of my games! 🙂

Joining Jump Gate (2011 Game of the Year) and Dicey Curves (2013 Top 100 list), both Subtilla and Blaster Waves are on the 2014 GAMES Top 100 list!

Blaster Waves Setup to PlayYou can see them in’s annual list (click here … scroll to the bottom of that page).

This has me really excited, along with a couple more fun announcements coming up in the near future. Stay tuned!! 8)

Announcing: BLASTER WAVES (free print-and-play)

Blaster Waves

UPDATED: Added link to buy the POD version at TGC.

There’s a print-and-play game design challenge running at BGG right now.  They are looking for single-player games that can be (as you might guess) simply printed out on your home printer and enjoyed.

In response to the challenge, I came up with a fast-playing, simple little card game based on the old school space shooter video games from “way back in the day” … It’s called Blaster Waves, and you take on the role of a space fighter pilot defending the earth from waves of hostile aliens.

It’s currently only available in a “Standard Edition”, but I will soon have out a more colorful version (it will be called the “Toner Depleter Edition”) and by mid-August I expect to also have it available as another game from

So, click on the link below to download your own copy and give it a try.  (If you do play it, I would *really* appreciate some feedback on the Blaster Waves thread at BGG!!)