Holiday Buying Guide for MWGames – 2014

Merry Christmas 2013 from Matt Worden Games

Order by December 3 to get it by Christmas!

Currently, I sell the majority of my games through TheGameCrafter.com … here is the link to the games I have available there: https://www.thegamecrafter.com/designers/matt-worden (For an explanation of what print-on-demand games is about, and why I use it, click here.)

In a recent news announcement, TGC has stated that in order to get games in time for Christmas, you’ll want to order them by the end of November. (Technically, they say December 3rd is their suggested deadline, but I think that may be pushing it this year as they get really, really busy in the run-up to Christmas.) With that said, if you are considering buying any of my games for friends and family this year, here are my recommendations … Continue reading

Michael Fox Allows Me to Ramble On and On (Little Metal Dog Show)


Little Metal Dog Show's Jump Gate Ship

Oh, Michael! What has your dog been eating?!

Michael Fox of the Little Metal Dog Show — an always-interesting podcast about board gaming — recently interviewed me via Skype for the show.

That conversation is now part of the latest episode of the LMD Show!  And he lets me ramble on and on about things … for over 20 minutes! 🙂

I will suggest that you listen to the whole show, because he starts with a very interesting industry topic — board games getting develop for iPhones and iPads — and ends by interviewing Stephen Avery and Tom Vasel about a game they have in the works by the name of Capo.

However, if you really just want to hear *my* nasally monotones counter-point with Michael’s brilliant and lovely pear-shaped lilting, you can start around the 23:15 mark.  And, yes, I was serious about my part being over 20 minutes long … and that was after some skillful editing!

Enjoy, and let me know what you think!

-Matt

Prepping for the Con

Banners to be Used at Con of the North 2012I seem to be working on a dozen things at once during the times I have available to prep for Con of the North.

I’ve put together a set of banners (pictured to the left — click for a bigger view) that I plan to display in my space.  I’m still working on how they are going to be held up, but I think I have a good approach so far.

I’m working on getting my for-sale products ready: the Dicey Curves are all ready, about half the Jump Gates are ready and the other half will be done tomorrow, and the copies of Subtilla were shipped from TheGameCrafter.com on Monday and I expect them to arrive tomorrow (cutting it a bit close with that one).

As I mentioned in my earlier CotN post, I will be bringing a few copies of some games just to play, and those are all ready to go.

I’m also going to have 2 different prototypes for testing — the DANGER! Expansion for Dicey Curves, and a heavier “Waro” that I’ve been working on for a number of years.  I was originally hoping to have at least 2 more ready, but they just simply aren’t.

Play Space Mission Online for Free at Yucata

Play Space Mission at Yucata.deI just found out today via a forum post on BGG, that my game Space Mission (the Schmidt Spiele European version of Jump Gate) is now available for FREE online play at a German board gaming website called “Yucata” — found at http://www.yucata.de .  The site does turn-based games (you can leave the site between turns and get an e-mail to let you know it’s now your turn … or play in real-time when all players are on the site) between real people (no computer AI or “solo player” games).

To jump gate straight to Space Mission, use: http://www.yucata.de/en/GameInfo/SpaceMission .  This is pretty exciting.  I’ve already signed up under the extremely creative user name of “MattWorden”, and I’m already registered in 4 games.   (Please feel free to invite me to a game at Yucata.)  I’m impressed by their implementation … kudos to the game programmer that took this on as a project!

My hope is that this will do the following 3 things:

  1. Give people a lot of entertainment value as a fun online game to play.
  2. Encourage Europe-based people to seek the game out and buy it.  (Each sale translates to buying food for our cats … or putting clothes on our children … or buying me beer … whichever motivates you more.)
  3. Encourage some US-based publisher to team with Schmidt Spiele and bring the game over to retailers on this side of the Atlantic.

In the meantime, I’m just going to get online and play the game as often as I can … just like I play Castle Danger at YourTurnMyTurn.com or DareBase at SuperDuperGames.org … please feel free to challenge me to either of those games at those sites as well.

Enjoy!

-Matt

TheGameCrafter.com Hall of Fame

TheGameCrafter.comToday, I had the honor of being inducted into TheGameCrafter.com’s Hall of Fame.

Primarily, this was due to having first published Jump Gate at TGC, and the success that has followed for that game.

However, if you click over to the article, I think you will agree that my best hopes are for my freakishly-huge logo to take over the world! 🙂

Thanks to Tavis, JT, Jamie, and the rest of the team at TGC … it’s a great crew, and a great site for a guy like me to make some games!

Production Slow Down at TheGameCrafter.com

TheGameCrafter.comIt appears that TheGameCrafter.com — the on-demand publisher of several of my games, including the brand new Dicey Curves — has been getting slammed with lots orders … and, in particular, a lot of larger orders.  This has slowed down their ability to get games made and shipped.  For details, direct from TGC, click here.

What this means to me and anyone who is looking to get one of my games from there, is that it will take longer than normal to get it.  Normally, I would receive an order in about a week … now it’s taking 2 to 3 weeks.  They are taking steps to improve their throughput … but it will be at least a month before that starts having an impact.

New Updates: Catching Up After Vacation

Paper Money Podcast - Episode #54A lot of news items popped-up while I was away at GenCon and then on our week-long camping trip.  What better way to catch up than a bunch of links to other sites? 😉

8/3 – Purple Pawn’s Paper Money Podcast, Episode #54 – The Wausau Daily Herald article about my game design hobby was mentioned in the latest Paper Money podcast.  Listen around the 12:15 mark … and to make it all super-shiny, they think “it’s not a loser game” — how’s that! 🙂

8/3 – Glowing Castle Danger Review – Follow designer, Grant Rodiek, apparently really, really likes Castle Danger.  And that makes me happy.  (Grant is the designer of the cool-looking — and very cool-named — game Farmaggedon.)

8/10 – Battlespace Magazine’s Feature on TGC – Battlespace (online) Magazine has a feature article on TheGameCrafter.com in the August/September 2011 issue, which includes a few mentions and a couple pictures of Jump Gate.  And, of something called “Warpgate” that looks very, very familiar … 🙁

8/12 – I am TGC’s first “Designer Profile”! – TheGameCrafter.com will be posting periodic profiles of the designers that use their services, and they were nice enough to put my profile up first.  Be sure to check back each week to see the other designers using TGC for their games.

8/14 – Dice Tower’s GenCon 2011 Overview – At about the 8:30 mark of the Dice Tower’s GenCon 2011 recap video, Tom Vasel mentions the booth for TheGameCrafter.com and gives some nice video shots of 4 of my games (in order): Dicey Curves, DareBase, Castle Danger, and Jump Gate.  While Tom mentions me by name, the one game he gives — Diggity — isn’t one of mine … it’s by Dave Dobson of Plankton Games.  I had it there on behalf of Dave because I like to play it with my kids, and he sent me a new copy to take along. 😉

Okay … that should catch me up for a day-or-so!

Now I’ll turn my attention to getting Dicey Curves launched … thinking next Monday if everything goes well.

Catch Me at GenCon Indy!

GenCon Indy 2011I will be in Indianapolis next Thursday and Friday (August 4th and 5th) attending GenCon Indy 2011 (“The Best Four Days in Gaming!”).

Thursday will be my day to wander around and see what there is to see, get the lay of the land, and hopefully run into some of my game designer/publisher friends to talk with.

On Friday, I will be at the booth with the guys from TheGameCrafter.com, showing off the games I have published through their site along with one of my kids favorites by Dave Dobson (“Diggity“), and giving demos of my soon-to-be-release Dicey CurvesLook for me there between 11am and 2pm.

Starting at 2, I will be part of a panel of designers talking about Protospiel — an annual game designer get-together in Michigan.  I attended a couple of summers ago (and had originally planned to go this past summer), and it was a thoroughly entertaining time and greatly beneficial to me as a designer.  So, I am happy to introduce others to what it is about, as well as get another chance to talk with great folks like the other designers on the panel.  From the information I have, this will be event SEM1120131, starting at 2pm on Friday, in the Marriott’s Santa Fe room.

I can’t wait to get there … if you will be attending, I’d love to hear from you.  See ya there!

Upgrade at TheGameCrafter.com

TheGameCrafter.comThe website and available products and services at TheGameCrafter.com just went through a major upgrade this past week.  The changes are requiring me to update the web graphics associated with each of the games I have available there.

Jump Gate has already been updated, but I need to hunt through my archive files in order to update Castle Danger and DareBase.  I expect to have them updated before the end of the weekend.

One of the best parts of the update is that they now ship the games in an actual gamebox … and that is then packaged into a shipping box.  It’s all very generic at the moment, but now that they’ve moved to the updated site and production capabilities, more good stuff — such as actual folding, chipboard game boards, and tuck boxes — will be coming in the near future.  The pricing for parts has been reduced and more parts have been added.

A very nice upgrade indeed!