I’m Headed to GenCon Indy 2016

Matt Demoing at GenCon 2015Once again, I will be attending the giganto gaming con that is GenCon Indy! And, unlike other years, I won’t be scheduled wall-to-wall demoing my games! ūüôā¬†That means you’ll be able to find me to hang out and play games and such.

I’ll be driving down on Thursday, picking up a friend along the way, and leaving my Thursday evening open for picking up my badge and tickets, and finding folks to do the aforementioned hanging out and playing games with. For the next two days after that, here’s what my schedule looks like right now: Continue reading

What’s on Tap for 2016

Welcome to 2016!Wow — 2015 flew by very fast!

After the weird 2014 I had¬†(last time I reference that, I promise ūüėČ ), I originally intended for 2015 to get back on track and catch up to all the plans I had made for the previous year … but it didn’t quite work out that way. After the failed Kickstarter project for Aether Magic, a number of other real-life, non-game-related things took priority. Days of Discovery — while solid as a solo-game from the start — took longer to get the multi-player game right, and I simply ran out of time to make everything happen that I wanted to last year.

So, the approach at the start of¬†this year is going to be a little different. I’m only going to worry about one thing at a time, and move forward with whatever is next on the list after that. So, my “plans” at this point do not go very far past February … and I seem to be perfectly okay with that. ūüėČ

Here is what I have on the list: Continue reading

Tapping the Brakes on Days of Discovery … Again

Tales of Danger #1: Days of Discovery - Early Box Cover Mock-up, July 2015A couple of months ago, it seemed like I had a nicely-prepared path to get¬†Days of Discovery — the first game in the¬†Tales of Danger series — all buttoned-up and ready for a mid-August Kickstarter. The original play mode — the solo game — was honed and really solid, the multi-player mode was coming along nicely, and I had a good checklist of various logistical and promotional things to be done. The path looked clear.

The plan was to go to GenCon and use my booth times and other game-showing opportunities to walk folks through the game and promote the up-coming Kickstarter.

But, it turns out, I’m not actually ready … so, I’m¬†pushing the launch date back a couple months … again. The new date is Tuesday, October 6th [update: October 27th]¬†(which is¬†really my last window to run a KS this year before the holiday season hits).

Mainly, the multi-player version of the game still needs a lot of work. It’s still too long and the interactions aren’t quite right. I have a couple different approaches that I’d like to take some time and experiment with. So, a couple more months are in order.

Raimundo's Ships at SeaThis extra time will also give me time to work out some of the manufacturing and promotional things I was rushing or skipping over, trying to put the ducks in a row by August. It also allows me to relax and enjoy myself a bit more at GenCon this coming weekend.

So, please continue to stay tuned. This ship will eventually sail!

The Three Main Things for 2015

Three Main Projects in 2015Things are about to kickoff in a big way next week with the Kickstarter launch of my game¬†Aether Magic by publisher Happy Mitten Games.¬†Once that gets rolling, I’m sure you’ll see plenty of posts from me on Facebook and Twitter (and here at the website) about that. But I’ll also¬†continue to post things related to my other games … and things may overlap.

So, I thought it would be good to have this post clearly point out the “big 3” for me this year.

1. AETHER MAGIC KICKSTARTER (February) Assuming everything continues happening on-schedule, the Happy Mitten team should launch¬†Aether Magic¬†on Kickstarter on February 10th. (I’ll have a link here once it’s ready.)

Aether Magic Artwork ExampleIf you haven’t heard of it before,¬†it’s¬†a fantasy-themed auction and set collection game for 3-6 players that¬†plays in about 45 minutes. Players¬†are¬†mages summoning aether from a¬†portal, making trades¬†to gain more resources, and casting spells to earn points.¬†It has a unique social-focused auction mechanic and cool effects-chaining during spell casting. The artwork, by Jacqui Davis, is fantastic!

2.¬†TALES OF DANGER #1: DAYS of DISCOVERY KICKSTARTER (April) Following rather closely on the heals of Happy Mitten’s project, I plan to launch my own Kickstarter project in order to fund the artwork and printing of the first game in my recently-announced¬†Tales of Danger series.

Queen Isabel of Portugal in 1290This first game —¬†Days of Discovery — is a hand-management, resource-management, and path-building game for 1 to 5 players that should play in 30-60 minutes. It starts out in the year 1290, in Portugal, with players trying to gain sponsorship from King Dinis, Queen Isabel, or another important figure, in order to undertake a voyage to find the secret land.

3.¬†JUMP GATE – SILVERLINE EDITION KICKSTARTER (Fall/Winter) In order to get a full line of¬†Jump Gate related games kicked off, I’m going to need to reboot the original game in a high-quality edition, which I’ll be calling the “Silverline” edition. I expect to have a Kickstarter project for this later in the year to fund the artwork and printing. I’m not exactly sure when it will happen, yet, as I’ll need to time things based on how the¬†Tales of Danger project goes. But, expect top-notch artwork, an enhanced storyline, and additional gameplay.

So, while those are the primary 3 things I will be focused on promoting and communicating about, I’ll still be working on some new things — just a little more behind the scenes. That includes getting a couple more games signed with other publishers¬†as well as testing out future¬†games in the¬†Land of Danger and¬†Jump Gate product lines that I will be targeting for 2016/2017 releases.

In the meantime — plenty to keep me busy with in 2015! ūüôā

Getting a Little More Formal

Matt Worden Games Logo - 2013As I take some very purposeful steps to ramp-up the Matt Worden Games, LLC, operation, it means that I will be getting more formal here on the website.

For example, I’m sending out my first “real” press release today about the new¬†Tales of Danger series of games and its first title,¬†Days of Discovery. I find it odd to write such a thing in third person, including a quote of me within it … but that’s how those things work. You can read it here: Press Release - "Tales of Danger" Game Series (141)

You should expect the postings here to be more focused on the existing games that are available for sale and on the new games coming in the near future.¬†I will also still include info on other designers and projects that I am keeping tabs on as well as some of the “talking shop” type posts. But, you’ll see less of the many side projects and other whims that are striking my fancy on a daily basis.

Of course, if you like to follow the full width of my current thoughts, the best bet will be to follow me on Twitter, and keep an eye on my Facebook page. It’s just that things on this website and blog should skew toward being more formal as we move into 2015.

Officially Introducing the “Tales of Danger” Game Series

Portuguese Carracks off a Rocky CoastI’m very excited to officially announce¬†a¬†new¬†7-game series ¬†— Tales of Danger — that I will publishing over¬†the next few years, as well as announce¬†the first game in that series —¬†Tales of Danger #1: Days of Discovery.

This Tales of Danger series of games will follow along the historic timeline of the Land of Danger that I posted about earlier this week. The first game will focus on the effort it took to make an ocean voyage from Europe in the late 1200s to first discover the land.

Check out the linked pages above for all of the details, taking special note of the list of shared qualities that all 7 games in the series plan to have (at the bottom of the Tales of Danger page).

On Monday, I’ll be sending out the official press release to news sites, reviewers, podcasts, etc., and posting the news in the forums at BGG … but I wanted to mention it here first. ūüôā

Update 2014-Dec-15: Here’s the press release … Press Release - "Tales of Danger" Game Series (141)

Land of Danger: Background History

Land of DangerAs I’ve been hinting at for a while, the background history and theme overview of the Land of Danger has now been updated. Very soon, there will be a few more games available under this theme in addition to¬†Castle Danger.

And, as I continue finishing off the “clearing the table” steps I mentioned in an earlier post, I am getting¬†the rules to King of Danger publish-ready, and it’ll be available again as a print-and-play and as POD product on TheGameCrafter.com. (I’ll also have some Jump Gate related news in the next few weeks as part of this “cleaning” process as well.)

But, back to the Land of Danger … the¬†thing I find the most exciting about all of this is the new game that is listed at the bottom of the theme overview page.

More about that in a couple days! ūüôā