Play Jump Gate on BoardGameArena.com!

Jump Gate listed at BGAOver the weekend, BoardGameArena — a major play-for-free online boardgaming site — just added Jump Gate to their line-up!

This very exciting thing has been a couple of years in the making. Shortly after BGA opened up their developer tools, I was contacted by Charles Mead (“ChazM” on BGA) about working on a Jump Gate implementation on the platform. Over time, a number of real-life-change-related pauses, and additional involvement from Fabien and Greg of the BGA team, Charles & Fabien were able to get it packaged and ready for primetime!

I’m very grateful for their work, and super excited about having this available at BGA! 😀 If you play there, look for me — I’m always open for a game — and let me know your thoughts on the game.

Jump Gate at BGA

Mailing List Sign-Up Drive & Game Give-Away

Mailing List Sign-Up Drive

NOTE: The give-away has been completed. Congratulations to Tony Miller for winning the games!

I’m building a formal mailing list through MailChimp. You can signup here: Matt Worden Games Mailing List

My plans are to use this list to send monthly newsletter-style updates and special announcements, such as Kickstarter project launches and other game release announcements.

As an additional nudge, I will be giving away a couple games to one randomly-selected person from the mailing list on Thursday, September 1st. The entry process is simple: Be signed-up on the mailing list by 7 a.m. on that morning to be eligible for the random drawing. (Update: This give-away has been completed.)

The winner of the random drawing will receive two games:

  1. Days of Discovery - First Draft Box Cover RenderA preview prototype of Days of Discovery
  2. A choice of either Jump Gate (3rd Edition) or Dicey Curves (Deluxe Edition)

Jump Gate, 3rd Edition, Box in Shrinkwrap from TheGameCrafter.com Dicey Curves, Deluxe Edition, 3D Box Render, March 2014

I’m Headed to GenCon Indy 2016

Matt Demoing at GenCon 2015Once again, I will be attending the giganto gaming con that is GenCon Indy! And, unlike other years, I won’t be scheduled wall-to-wall demoing my games! 🙂 That means you’ll be able to find me to hang out and play games and such.

I’ll be driving down on Thursday, picking up a friend along the way, and leaving my Thursday evening open for picking up my badge and tickets, and finding folks to do the aforementioned hanging out and playing games with. For the next two days after that, here’s what my schedule looks like right now: Continue reading

What’s on Tap for 2016

Welcome to 2016!Wow — 2015 flew by very fast!

After the weird 2014 I had (last time I reference that, I promise 😉 ), I originally intended for 2015 to get back on track and catch up to all the plans I had made for the previous year … but it didn’t quite work out that way. After the failed Kickstarter project for Aether Magic, a number of other real-life, non-game-related things took priority. Days of Discovery — while solid as a solo-game from the start — took longer to get the multi-player game right, and I simply ran out of time to make everything happen that I wanted to last year.

So, the approach at the start of this year is going to be a little different. I’m only going to worry about one thing at a time, and move forward with whatever is next on the list after that. So, my “plans” at this point do not go very far past February … and I seem to be perfectly okay with that. 😉

Here is what I have on the list: Continue reading

New “Sand” Cards PnP for Jump Gate, 1st & 2nd Editions

"Sand" Resource Card in 1st/2nd Edition FormatEvery now and then, I hear from someone that has a 1st or 2nd Edition copy of Jump Gate and takes issue with the “Nothing” Resource cards.

Jump Gate "Nothing" Card ExampleOriginally, they were in there to make it something of a risk when scanning new resources — you may not find anything there. Plus, it allowed for a little bit of thematic flavor text humor … some might say “very little!” 😉 However, I understand how it can leave a bad taste in your mouth when you get absolutely nothing from a scan.

So, in order to give 1st & 2nd Edition players a new option, I’ve taken the “Sand” resource cards from the 3rd Edition and put them into 1st/2nd Edition format. Using the PDF (linked below), you can put all 48 Resource cards into sleeves and print-and-cut these 12 Sand cards to put in front of each of the Nothing cards.

Here’s the PDF: Jump Gate, Sand Resource Cards, for 1st or 2nd Edition (29)

Holiday Buying Guide for MWGames – 2014

Merry Christmas 2013 from Matt Worden Games

Order by December 3 to get it by Christmas!

Currently, I sell the majority of my games through TheGameCrafter.com … here is the link to the games I have available there: https://www.thegamecrafter.com/designers/matt-worden (For an explanation of what print-on-demand games is about, and why I use it, click here.)

In a recent news announcement, TGC has stated that in order to get games in time for Christmas, you’ll want to order them by the end of November. (Technically, they say December 3rd is their suggested deadline, but I think that may be pushing it this year as they get really, really busy in the run-up to Christmas.) With that said, if you are considering buying any of my games for friends and family this year, here are my recommendations … Continue reading

Solo Flight through the Jump Gate

Jump GateAs I mentioned a few weeks back, in my post about solitaire games, I’ve been working on single player rules for Jump Gate. They are ready to share to a limited audience, so I put out a call to members of BGG’s 1-player Guild to do some focused testing on these rules.

Once I get their feedback and improve my rules doc, I’ll post things here for other owners of Jump Gate to give it a try.

In the meantime, think about what you’d like a solo-play of Jump Gate to be like. Drop a comment here or on Twitter or Facebook and let me know your thoughts! 🙂

Muse vs. Focus

Whisper, whisperIf you’re familiar with the classic Greek concept of the Muses, you’ll know what I mean when I refer to my muse giving me an idea for a game … or when I say that I’m waiting on my muse to help me figure out the answer to something I’m working on.

I don’t actually believe that I have an invisible woman following me around, whispering in my ear with new, creative ideas. But, I’ve always found … Continue reading

Solitaire Games are on My Mind

Space Mission's 3D Space Ship ModelI’ve been thinking a lot lately about designing solo-play games, and about adding a solo-play option into games that are normally played with multiple players. It’s a different sort of task — and I think a harder task — than normal game design since you can’t rely on player interaction to add an extra layer of challenge for a player … you need to have the game system itself handle that part in addition to the main challenge of the game.

Blaster Waves Setup to PlayI’ve only finished one game like this so far — Blaster Waves. This game came about as part of the 2012 Solitaire Print-and-Play Contest at BoardGameGeek.com. There are print-and-play files available for those that like to print their own for free, and also a TGC-produced version that can be ordered.

I want to get better at designing for this type of play, and I think I’ve worked out a plan for that … Continue reading