[quick note: if you’re a BGG user, I posted this over at that site too and would appreciate a “thumb” if you have one to spare – thanks!]
If you read the blog items that I post on my website, you know that I’m rather scatter-shot with what I write about. I always have multiple projects going on at the same time, and I sort of blab about whatever is currently going through my head on which ever project currently has my attention.
As I read back through my posts about the new edition of Jump Gate, I realize it would be difficult to put together a big-picture summary of everything going on with this game … so I figured I’d write it down as plainly as I can.
tldr: The 3rd Edition of Jump Gate improves nearly every facet of the game — components are better, rules are cleaner and fit the theme better, gameplay is tighter and more consistent between numbers of players.
I wanted to do 3 things with this edition: Get back to a POD-delivered game via the shop at TheGameCrafter.com (I’d had my fill of self-fulfillment with the 2nd edition), make use of the best packaging and components available there, and attempt fix the main gripes and inconsistencies players had pointed out with the original versions of the game. So, here is what resulted … Continue reading