Matt Worden Games http://www.mwgames.com Game Projects & Products by Matt Worden Thu, 04 Jun 2015 18:02:31 +0000 en-US hourly 1 http://wordpress.org/?v=4.2.2 Patience and Priorities http://www.mwgames.com/?p=2757 http://www.mwgames.com/?p=2757#comments Thu, 04 Jun 2015 18:02:31 +0000 http://www.mwgames.com/?p=2757 Continue reading ]]>

Beautiful Mancala BoardI like to say “I am not a patient man” — misquoting and doing a bad imitation of Forrest Gump — but that isn’t exactly true. I have a lot of patience for people — especially people closest to me, or those I am teaching or coaching. Life has a lot of ups and downs, easy times and overly-busy times, and I am usually fine taking those things as they come and dealing with whatever is at hand to get through it. Lord knows, celine replica phantom was a great reminder of that for me.

Where I do have problems with patience is on creative projects that I’m working on. Everything always takes longer to actually do than I’d like it to. At the same time, I don’t like to rush things just to get them done either, because I’d rather they were “right” than “fast.” So, that means I simply have to pay for that conundrum by burning through a little frustration … This certainly applies to my games, but also to things like around-the-home projects, writing, learning to play musical instruments (I *will* get better at guitar … at some point), working on fun projects with the kids, preparing events or curriculum for the kids I teach as a volunteer at my church, etc.

And yet, I don’t really want — or expect — any of that to change. It’s all part of a very full life of this very fortunate guy. Everything gets ordered by priority (and then by convenience 😉 ). A lot of time the creative items — and my games work falls into this category — are simply too far down the priority list, and I run out of hours and energy in a day.

At the top of the priority list is my wife and kids, of course. (It’s simple, but the way it needs to be.) Followed closely by the rest of my family and close friends. These are the things that make life the best it can be … so they will always come first. My day job also ranks highly, because it gives us the ability to do all of these things we like to do during our non-office-hours. Also, that volunteer work I mentioned above is very important to me for a number of reasons — some because (I hope) it does some good for others, but also because it’s good for me as a person.

Raimundo Peres da Costa, discoverer of the Land of Danger

Raimundo Peres da Costa, discoverer of the Land of Danger in 1293

So, this means that when family events become thick on the calendar, work trips get added-in, and the approaching end of a school year means big-deal events need planning and content for the classes … then things farther down the list go on hold for a while. For example: I’ve only picked up that guitar once in the past many, many months.

I guess this is a weird, overly-wordy excuse/apology for being very quiet from my MWG corner of the world, and for having to push the schedule back for celine mini luggage tote replica . But, now that summer has arrived, I see the calendar clearing up a bit, and I should be able to get back in stride on the games front.

Watch this celine shop , along with my celine phantom bag replica and celine store feeds again … they should start picking up. :)

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My First Blog at BGG (Tales of Danger #1 Design Journal) http://www.mwgames.com/?p=2744 http://www.mwgames.com/?p=2744#comments Mon, 09 Mar 2015 17:14:32 +0000 http://www.mwgames.com/?p=2744 Continue reading ]]>

BGGThose of you who are already celine phantom replica from this website or already follow me on celine replica bags /celine luggage tote outlet know that I usually write my longer pieces here at celine trapeze outlet .

But I’ve always been intrigued by the interaction that folks get when writing blogs at BGG.

So, as a way to give some behind-the-scenes info on my up-coming game Tales of Danger #1: Days of Discovery, I’ve started a design journal there: CLICK HERE

Please jump over on the link, have a read and subscribe there … also, I’d appreciate any thumbs and/or comments you’d be willing to share with me there as well. Thanks! :)

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Become a Warrior of Destiny! http://www.mwgames.com/?p=2731 http://www.mwgames.com/?p=2731#comments Sun, 01 Mar 2015 16:00:50 +0000 http://www.mwgames.com/?p=2731 Continue reading ]]>

MWG Warrior of DestinyI need your help! Join my “insiders” Facebook group — the celine phantom outlet — to get the early, inside scoop on all things related to my games projects, con appearances, special events, and game give-aways. I will call upon you with specific actions you can take to help spread the word, such as liking and sharing certain Facebook posts, giving “thumbs” to pictures on Board Game Geek, etc. Together, we can seek out our destiny in the tabletop gaming world!

To become an official Matt Worden Games “Warrior of Destiny”: Click on the link to jump over to celine mini … then click the “Join” button on that page. (I’ll need to approve your request … but I’ll try to do that as quickly as I can.)

Let’s go find our destiny!

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Clever Spell-Casting in Aether Magic http://www.mwgames.com/?p=2724 http://www.mwgames.com/?p=2724#comments Fri, 27 Feb 2015 19:59:25 +0000 http://www.mwgames.com/?p=2724 Continue reading ]]>

Aether Magic Card Art ExamplesAs I mentioned in cheap chloe handbags uk , the Happy Mitten team has really focused on a handful of clear goals with the games they want to publish: easy-to-learn, engaging player interaction, and allowing players to be clever. That “Magic Sauce” post focused on the player interaction, so I thought I’d write another to explain how player-cleverness comes into the game.

For those who noticed my answers to the “Foxhole Fiver” at the The Meeple Mechanic website, you’ll see that I brought up the Spell Cards as an answer to a design challenge while developing the game. They weren’t in the game at first, but shortly after switching to the spell-casters theme, we got some incredible feedback from playtesters at one of the many cons that the Happy Mitten folks played the game at. Originally, the turn cycle ended after your Aether produced some Elements. The collection of Elements were then scored at the end of the game. But players (rightfully so) wanted something more … they wanted to be able to actually cast spells — and the spell cards were born.

The spell cards do a number of things in the game …

They use up the supply of Elements you generate and/or gain from bids, they have an immediate game effect that you carry out as soon as you cast one, and they are the points that you score throughout the game. Also, one type of card — the Master Spell, which each player gets 1 of in their hand — triggers the end of the game.

Aether Magic Power Card ExamplePrimarily, the immediate game effects are where the opportunities for cleverness lie. Typical effects include allowing you to swap the Runes or Elements you have with those in the central supply, to gain new Runes/Elements from the central supply, to gain new Aether, and even to move a spell that is available for all players into your hand, making it only available for you to cast.

What comes from this is the ability to purposefully cast certain spells that will give you the materials you need to cast other spells — even on the current turn … making it possible to chain-cast a number of spells that you wouldn’t normally have had the materials to do. Cast that power spell shown to the right and get 2 new Runes — make sure you grab a mis-matched pair of other players’ Runes — and immediately trade the new Runes in for an Element that’ll let you cast another spell … maybe that one lets you trade a couple of your Elements with the central supply, which could give you the combo needed for a third spell. It’s fun to watch a player make that sort of swing work (especially if *you’re* that player)!

Playtesters (with an early prototyp) Examing their Spell CardsFinally, the Master Spell, with its ability to trigger the final round, adds 1 more way for a player to be clever. If no one casts their Master Spell, the game will just end immediately when the Portal runs out of Aether … but, a well-timed Master Spell makes it so that each of the other players only get 1 more turn to try to cast spells. And they don’t gain any more Aether or make any bids in that final round, so they’re going to have to work with what they already have setup before that turn. It adds a nice “I’m going out!” type moment to the game and a way to challenge all of the other players to try to match what you’ve done.

Put the two together — chain-cast a bunch of spells that no one was expecting *and* cast your Master Spell — and you may just grab a surprise victory that no one else saw coming. I really love that kind of thing!

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A 2-player Variant for Aether Magic http://www.mwgames.com/?p=2719 http://www.mwgames.com/?p=2719#comments Tue, 24 Feb 2015 20:26:16 +0000 http://www.mwgames.com/?p=2719 Continue reading ]]>

Aether Magic on KickstarterThere was a conscious decision made during development to strictly focus Aether Magic as a 3-to-6 player game, because one of the central mechanics — the social auction — really only works well with at least 3 players. But since the launch of the Kickstarter project, we have been seeing comments popping up on Facebook, Twitter, Kickstarter and red bottoms women  stating that a 2-player game was needed.

I’d had some ideas for how to make a 2-player version work early on in the process, but I set them aside as we worked on polishing the standard game. So, starting last week, after a call with the Happy Mitten Games team, I got those old rules out and I started testing and tweaking.

The answer turned out to be much simpler than I had originally thought it would. It boils down to 2 things: 1) Having a 3rd, neutral set of Runes in the game and 2) Replacing the normal bidding system with a pretty straight-forward take on the “pie rule” … I cut the pie and you get to pick your piece.

To see what I mean, download the PDF of the variant here: Aether Magic 2-Player Variant Rules

 

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The Magic Sauce in Aether Magic Player Interactions http://www.mwgames.com/?p=2710 http://www.mwgames.com/?p=2710#comments Fri, 20 Feb 2015 17:25:20 +0000 http://www.mwgames.com/?p=2710 Continue reading ]]>

Aether Magic on KickstarterIf you’ve listened to or read any of the player commentary about Aether Magic — like the player quotes on the christian louboutin sandals , or this christian louboutin boots — you will see a lot of references to player interaction, bidding/bartering, engagement, etc. This interactive style of play was the main driver for this game design, and was always our touch-point to come back to as the game went through its year-long development process, once signed by christian louboutin women .

Engaging player interaction, gateway-style accessibility, and allowing players to make clever plays are three of the pillars that the Happy Mitten team continued to stress throughout that process. In choosing a very familiar, comfortable theme like “magi casting spells,” they knew they would be able to get an artist, such as christian louboutin wedding shoes , to knock it out of the park (and as you can see, she definitely did!), but that it would also allow these mechanics to shine through.

Here’s my take on how the bidding works and why it adds so much to the game …

(For those of you who haven’t yet taken a look at the birkin bag , I’ll try to describe enough for you to understand, while still keeping things at a high level.)

Aether Magic Spell Card Example - Minor ConjuringOn a player’s turn, they will be drawing 2 new Aether chips from a draw bag. There are 3 different kinds of Aether, and each one generates its type of Element for casting spells. The Aether never goes away, so once you’ve added it to your stockpile, it will always generate a new Element each turn.

After the player draws the 2 new Aether, they keep 1 and put the other up for bid to the other players. The player is encouraged to explain what they are looking for from the other players … whether it’s certain color Runes or Elements or a combination. Then all of the other players give a simultaneous bid, and the current player chooses one player to win the bid, and they exchange the Aether chip for whatever was offered.

what really makes this interesting is the Runes … this little bit of an unbalanced value

While it’s subtle, what really makes this interesting, is the Runes: At the start of the game, you begin with your own “currency” — the Runes of your own color/symbol — and they have no value to you at all. They are, however, sought after by all of the rest of the players, because during spell-casting, you can trade-in any 2 unique Runes (this means 2 different colors) from any of the other players for any 1 Element. So, while gaining Runes from another player is a good first step, it really doesn’t matter until you get Runes from a second other player as well. This little bit of an unbalanced value really drives a LOT of why the bidding becomes so engaging for all players. I’ve seen some players win a bid by offering a single Rune that the current player could use to trade in for an Element they needed, while other players were offering multiple Runes or Elements that didn’t matter to the current player at the moment.

Players Offering Bids in an Aether Magic PlaytestThen layer on top of this the more immediate value of the Elements and which spells a player has in their hand that could be immediately cast if they get the right combination of things … and then the effects of that spell could allow the player to do 2 or 3 more things that the other players did not suspect (I’ll flesh that out a bit more in a future post giving the player tools to do clever things) … and you might start to see how that conversation when offering the Aether at the start of your turn gives you some pretty cool moments. Make sure the other players know enough to offer up what you’re really after, but not enough to fully know the plan you’re trying to act on!

So, while it’s not really a “everyone shouting around the table” type game (like The Resistance), in Aether Magic, players are always engaged and talking to each other, paying attention to what each other has for Aether and Elements, and what the public Spells might cause to happen. It’s the magic sauce that makes the whole thing work.

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The Three Main Things for 2015 http://www.mwgames.com/?p=2690 http://www.mwgames.com/?p=2690#comments Fri, 06 Feb 2015 07:10:19 +0000 http://www.mwgames.com/?p=2690 Continue reading ]]>

Three Main Projects in 2015Things are about to kickoff in a big way next week with the Kickstarter launch of my game Aether Magic by publisher hermes wallet for women . Once that gets rolling, I’m sure you’ll see plenty of posts from me on hermes bags sale and birkin hermes replica (and here at the website) about that. But I’ll also continue to post things related to my other games … and things may overlap.

So, I thought it would be good to have this post clearly point out the “big 3″ for me this year.

1. AETHER MAGIC KICKSTARTER (February) Assuming everything continues happening on-schedule, the Happy Mitten team should launch Aether Magic on Kickstarter on February 10th. (I’ll have a link here once it’s ready.)

Aether Magic Artwork ExampleIf you haven’t heard of it before, it’s a fantasy-themed auction and set collection game for 3-6 players that plays in about 45 minutes. Players are mages summoning aether from a portal, making trades to gain more resources, and casting spells to earn points. It has a unique social-focused auction mechanic and cool effects-chaining during spell casting. The artwork, by Jacqui Davis, is fantastic!

2. TALES OF DANGER #1: DAYS of DISCOVERY KICKSTARTER (April) Following rather closely on the heals of Happy Mitten’s project, I plan to launch my own Kickstarter project in order to fund the artwork and printing of the first game in my recently-announced Tales of Danger series.

Queen Isabel of Portugal in 1290This first game — hermes bags — is a hand-management, resource-management, and path-building game for 1 to 5 players that should play in 30-60 minutes. It starts out in the year 1290, in Portugal, with players trying to gain sponsorship from King Dinis, Queen Isabel, or another important figure, in order to undertake a voyage to find the secret land.

3. JUMP GATE – SILVERLINE EDITION KICKSTARTER (Fall/Winter) In order to get a full line of Jump Gate related games kicked off, I’m going to need to reboot the original game in a high-quality edition, which I’ll be calling the “Silverline” edition. I expect to have a Kickstarter project for this later in the year to fund the artwork and printing. I’m not exactly sure when it will happen, yet, as I’ll need to time things based on how the Tales of Danger project goes. But, expect top-notch artwork, an enhanced storyline, and additional gameplay.

So, while those are the primary 3 things I will be focused on promoting and communicating about, I’ll still be working on some new things — just a little more behind the scenes. That includes getting a couple more games signed with other publishers as well as testing out future games in the Land of Danger and Jump Gate product lines that I will be targeting for 2016/2017 releases.

In the meantime — plenty to keep me busy with in 2015! :)

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First Look at Raimundo Peres da Costa, and the New Land of Danger Logo http://www.mwgames.com/?p=2670 http://www.mwgames.com/?p=2670#comments Fri, 23 Jan 2015 18:46:59 +0000 http://www.mwgames.com/?p=2670 Continue reading ]]>
Portrait Illustration of Raimundo Peres da Costa, discoverer of the Land of Danger

Portrait Illustration of Raimundo Peres da Costa, discoverer of the Land of Danger

It’s exiting to see new artwork roll-in on the hermes outlet birkin , and planning out how the first Tales of Danger game will look.

To the left, you will see the portrait of Raimundo Peres da Costa, who discovered the Land of Danger in 1293. By next week, I’m hoping to be able to show you a portrait of Queen Isabel of Portugal who secretly sponsored his voyage.

These background story illustrations are being done by hermes bag kelly , who is a commercial illustrator/animator from Serbia.

I’ve also started working with hermes kelly to update the look-and-feel of the Land of Danger line. He’s signed-up to work as the graphic designer on Tales of Danger #1.

Before that, though, I’ve asked him to help me work out a style guide and basic imaging, font selection, colors, etc., for everything that is made under the “Land of Danger” banner. And with that comes a brand new logo for this line of games …

Land of Danger LogoIf you click over to the theme overview page, linked above, you’ll see that I’m already working these into the website pages.

Next up for Chevee: Logo, icons and card layout graphics for Tales of Danger #1 … I can’t wait to show those off when they start coming through! :)

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Getting a Little More Formal http://www.mwgames.com/?p=2663 http://www.mwgames.com/?p=2663#comments Mon, 15 Dec 2014 17:36:44 +0000 http://www.mwgames.com/?p=2663 Continue reading ]]>

Matt Worden Games Logo - 2013As I take some very purposeful steps to ramp-up the Matt Worden Games, LLC, operation, it means that I will be getting more formal here on the website.

For example, I’m sending out my first “real” press release today about the new Tales of Danger series of games and its first title, hermes kelly italia . I find it odd to write such a thing in third person, including a quote of me within it … but that’s how those things work. You can read it here: hermes h belt

You should expect the postings here to be more focused on the existing games that are available for sale and on the new games coming in the near future. I will also still include info on other designers and projects that I am keeping tabs on as well as some of the “talking shop” type posts. But, you’ll see less of the many side projects and other whims that are striking my fancy on a daily basis.

Of course, if you like to follow the full width of my current thoughts, the best bet will be to prada purse on sale , and keep an eye on prada handbags on sale . It’s just that things on this website and blog should skew toward being more formal as we move into 2015.

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Officially Introducing the “Tales of Danger” Game Series http://www.mwgames.com/?p=2653 http://www.mwgames.com/?p=2653#comments Fri, 12 Dec 2014 17:52:36 +0000 http://www.mwgames.com/?p=2653 Continue reading ]]>

Portuguese Carracks off a Rocky CoastI’m very excited to officially announce a new 7-game series  — Tales of Danger — that I will publishing over the next few years, as well as announce the first game in that series — Tales of Danger #1: Days of Discovery.

This Tales of Danger series of games will follow along the historic timeline of the Land of Danger that prada wallet . The first game will focus on the effort it took to make an ocean voyage from Europe in the late 1200s to first discover the land.

Check out the linked pages above for all of the details, taking special note of the list of shared qualities that all 7 games in the series plan to have (at the bottom of the Tales of Danger page).

On Monday, I’ll be sending out the official press release to news sites, reviewers, podcasts, etc., and posting the news in the forums at BGG … but I wanted to mention it here first. :)

Update 2014-Dec-15: Here’s the press release … hermes h belt

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