For a number of years, I’ve wanted to design a new trick-taking card game, based on 3 suits and some specialized trump cards. And I kept thinking it would work to base it on the same theme as Castle Danger, with players building up their castle walls while tearing down those belonging to the other players.
The idea sat on the back-burner for quite a while until two things happened within the same day a couple weeks ago: (1) I had an interesting chat with Grant Rodiek about a new design of his that might have some trick-taking elements in it, and (2) I read through a Twitter exchange between several designers on how complex the setups are for some of the currently popular card games. This got my mind wrapping around the idea of a good, old-fashioned shuffle-and-deal card game … which brought me back to the trick-taking card game that was on the back-burner.
So, I present an early print-and-play version of “King of Danger” (aka “Castle Danger: The Card Game”). The graphics are quite early and not overly great … but they are functional and should let people test the game out to see if it works, and what still needs work.
From the introduction to the rules:
“King of Danger” is a mix of old and new. It is based on traditional trick-taking card games, but uses a custom deck of cards and adds-in special actions and an extra element of building and destroying castle walls. Players score points by taking more tricks than other players and by having more walls in their castle.
And here is the download: King of Danger Rules (with Print and Play cards) (69) … {updated to v3.1 on 11-Jan-2013}
If you give it a try, please let me know what you find.

