As mentioned in my previous post, I’ve been working through a graphical & packaging update to Dicey Curves. My plan is to call it the “deluxe edition” and have it include both the base game and the DANGER! Expansion.
There were 2 different hurdles to get over with this: (1) the changes to the track cards in the updated base game meant that the original DANGER! cards weren’t going to work, and (2) I wasn’t sure if I could pack all of the stuff into the size box that I wanted to use. But I think I’ve gotten past both of those issues by making a few changes to how the expansion will work.
The main step was to take a “bits as toys” approach to how things would be marked on the racetrack when the DANGER! elements were added-in. Originally, the deck of cards in the expansion were actually placed down onto the track to indicate things. With this update, the cards still trigger the stuff going onto the track, but actual nice little wooden bits will be placed on the track instead.
I’ll be using red cubes to show where damage can be picked up (and to represent the actual damage a player currently has), orange cylinders (“barrels”) to show closed lanes, and a blue building to represent the location of a repair shop. I’m really excited to see how this will actually look while playing!
Finally, I updated the cards in the deck that needed it (check out the bottom row) … they now look something like this (click for big picture):
I’ll also be tweaking the rules a little bit to make things a little less clunky, and to work more easily or quickly during the game. I’ve just started working through complete rewrites of the rule books for both the base game and the expansion. So, I’ll have more once those are ready.