Core Theme: Jump Gate …
People have always looked to the stars. Even before they even knew what it held, space captured their gaze and wonderment.
Curiosity, innovation, science, invention and persistence, over long periods of time allowed men and women to first take to the skies, and then beyond the atmosphere and into space. At first, things were necessarily crude, allowing just circumspect flights around the world and, eventually, to its own moon and back.
Focus improved and technologies developed. Inventions specifically for space travel helped things jump forward every few years. GravCircuit — a special crystalline structure with electricity running through it — made it easy to create regulated environments with a simulated gravity. EnerGel — a dual-component fuel powering rocket engines — greatly reduced travel times. Soon, neighboring planets were within reach.
Once interplanetary travel became commonplace, it took a relatively short time before the first missions beyond the solar system were planned. When the very first scouting mission ended in disaster with the loss of the grant interstellar ship, Pacifica, all other missions were cancelled indefinitely.
It took nearly three decades until a new theory of physics lead to the invention of the Jump Gate. This new device made it possible to instantaneously transport a full-sized spaceship across vast distances. Interstellar travel was suddenly back on the schedule.
Doubts & Dreams: Immediately after the Pacifica disaster, people all over the world mourned the tragic lost, and most doubted that any further space exploration should take place. However, others immediately started on research and testing to find new ways to pull the stars within reach. In time, the work of the dreamers paid off and the Jump Gate was born.
Explore & Exploit: Initially, with the Jump Gate available, independent ships of adventurers jumped from distant planet to distant planet, exploring and scouting for resources. When worthwhile goods were found, they were immediately harvested and brought back home. The focus was on riches and fame.
Companies & Colonies: After the early, euphoric rush to space, wiser approaches took hold. Companies formed, made strong business plans, improved logistics and efficiencies, and aimed to build colonies on the most promising planets. The colonies would provide a more sustainable and consistent means of resource production.
Empires & Escalation: As companies grew and colonies multiplied, serviceable territory became scarce. This lead to companies adding military capabilities to their equipment list. Direct conflicts over contested planets became the norm. Governing bodies attempted to step in and calm things, but this just lead to outright aggression against the government forces. Eventually, the largest companies came to a truce, formed an agreement around the methods for staking claims, and forced the smaller companies to follow suit.
Games and fiction based on the Jump Gate core theme will take place on a timeline starting with the Pacifica mission and going out for the next several hundred years, through each of the time periods described above.
Games based on this theme, in order of expected release:
- Works In-Progress:
- Future Plans:
- Jump Gate: Empires Expansion – 2-5 (?) players, 60-120 (?) minutes, full scale epic space saga with full economy, technology research and military conflicts. Expansion to Jump Gate and third, final game in the trilogy.
- Bluntrock Trilogy (Battle for Bluntrock, Bluntrock Blues, and Bluntrock’s Surprise) – Three games that cover the discovery of, fight for, defense of, and surprises found in the “Bluntrock fields” of asteroids. Variable landscapes, strategic capability setup, tactical dice-rolling battles.
- Pacifica’s Fall – Survival and civilization-building on an uninhabited planet after the Pacifica’s crash landing.
- Race to the Jump Gate – Chronicle of the dreamers that worked to find a solution to deep space travel, leading to the invention of the Jump Gate.