Fellow Desinger: David Whitcher

David WhitcherMy first “Fellow Designer” post is about David Whitcher, the Ann Arbor, Michigan-based designer behind PyroMyth Games.

PyroMyth Games LogoI’ve known David over the internet for at least a decade, but only finally met him face-to-face at last summer’s Protospiel in Ann Arbor.

Once I had my website updated and planned on running a series of posts about other indy board game designers and computer game developers, it seemed an easy thing to start with David … and I e-mailed him a bit of a Q&A. Continue reading

Jump Gate: Updated NavComp Cards

Jump Gate NavComp Card Back

Jump Gate NavComp Card Back

In my original post for the updated website, I ended by saying “onto step #2”.  Step #2 is to return to making progress on my current game projects.

Jump Gate is my current board game design that is getting close to completion.  I just have to redesign the insides of both types of cards, clean-up the rules, finalize how it will all go together as a sellable product and launch it.

I made progress today on the design of the inside of the NavComp Cards.  Continue reading

“Galaxy Express” and “Siege by Number” Rules Added

Galaxy Express Game SetupI had almost forgotten about a couple of games that I had designed for the piecepack game system.

It had been a few years, but I stumbled on my rules for “Galaxy Express” tonight … and that caused me to hunt down “Siege by Number” too.  So, both of them have now been added to the Free Board & Card Games page.

The piecepack has quite a few games designed for it … and it’s a fun grouping of components to design for.  If you might be interested in a board-game version of a “standard deck of cards”, then piecepack is definitely worth a look.

Spotlight On … Gem Raider

Gem Raider Screenshot (Black & Orange Baddies)

My most complete computer game to date is, without question, Gem Raider.  I had been working on one version or another of this design since I had started programming computer games.

In fact, one of the first games I coded for Windows (using VB3! in the mid-90s) was called “Skater”, and was a very early prototype of the design.  That one had moving enemy crafts, a very stuttery feel, and horrendous graphics.  I’m quite happy with how Gem Raider turned out.  As mentioned on its page, it’s my favorite of the games I’ve made so far (and my wife’s too).

Continue reading

Two Games Added to “Free Computer Games” Page

AstroMiner Screen PictureIn cleaning-up my files for this site update, I ran across a couple of games that were my entries into some of the Coding Contests held over at GPWiki.org — a nice community of indy game programmers.

“AstroMiner” is an Asteroids Clone with a few extras thrown in, and “Elemental Reduction” is an original puzzle game about mixing classic elements.  They are both now available for download on the Free Computer Games Page.

Welcome to the new MWGames.com!

 

Matt Worden Games LogoThe new year has brought on a new focus and new approach to my games projects.

First step was giving my website a much-needed overhaul.  Instead of hand-coding things like I’ve done in the past, I’ve decided to make use of WordPress, a popular open source blogging system.  It has definitely made it quick & easy for me to apply the facelift to the site … and I expect it will continue to make it easy for me to keep things up-to-date.

So, keep an eye on this space.  Subscribe to the RSS feeds, post comments and give me feedback in whatever way works for you.

Now that the site has been updated … onto step #2 …