- Read Posts About: Free Computer Games
Every now and again I put together a computer game (or at least part of a game) that I want to share with others with no strings attached. I will gather them together on this page. So … feel free to download and play what you find here … and then leave me some feedback so that I know how I’m doing.
Air Rally Ace
The last game that I had started to work on using my VB6+DXGame tool set was going to be an airplane arcade & racing game. I got partway through the racing portion of the game and the project stalled. So, I wrapped up what I had so far and called it a “Tech Demo”. Click here to download the installer (~18MB). (Requirements: Windows2000 or XP + DirectX8 or later)
I wrote AstroMiner in October 2008 as an entry in GPwiki.org’s Coding Contest Competition 7, which was a challenge to write an Asteroids Clone from scratch in about 10 days. Additional features were encouraged, so I added-in an upgrade system that lets you buy upgrades for your ship between levels.
I’m pretty happy with a number of things in the game — The movement of the smart missiles, the way the Grappler works, the general “feel” of the movement, the radar, and the particles. I wish I’d had more time to add-in sound effects (you might notice that there’s only background music). In any case, it got me thinking of a design that I on the main Computer Games page.
If you’d like to give the game a try, click here to download the ZIP file with everything in it. Be sure to read the “ReadME.txt” file. (Requirements: 32-bit Windows OS with .Net Framework 2.0 installed, 1Ghz+ CPU … note: this game does not work on 64-bit Windows.)
This game was my January 2009 entry in the GPWiki.org Coding Contest Competition 8, which was a challenge to write a puzzle game from scratch in about 10 days.
I based the game on the classic Greek elements, with the idea that the base elements can be mixed together to become higher- (and even higher-) level elements … and that the higher level elements can be mixed together to break down into the lower-level elements. (It sounds odd, but if you try the game out you’ll see what I’m talking about.)
The game turned out to present a nice challenge, and I was really happy with how the “tutorials” screens and music work together. In fact, the graphical and musical theming was something I had a lot of fun playing around with. It also gave me a chance to work on my GDI+ particle engine.
To give the game a try, click here to download the ZIP file. Be sure to read the “ReadMe.txt” file. (Requirements: 32-bit Windows OS with .Net Framework 2.0 installed, 1Ghz+ CPU … note: this game does not work on 64-bit Windows.)
Castle Danger (PC Game)
Before there was a published table top version of Castle Danger, I published a computer version of the game. It seems pretty old now (mainly, because it is) … but it might give you a CD-fix in the right situation. Click here to download the installation file. (Requirements: Windows 98SE or later.)