When preparing for my last “Fellow Designers” post about David Whitcher, I asked David who he thought would be good designers to put on my list to interview … he pointed me to Scott & Carl of Dogtown Games.
I first became aware of Scott Starkey in the early days at the Board Game Designers Forum (probably 3 or 4 different wiki software changes ago for that site) as a smart designer who also was a good artist. He was just releasing “The Mother Lode of Sticky Gulch” at that time.
I met Carl Klutzke for the first time at last year’s Protospiel in Ann Arbor, Michigan. I was impressed with the clarity and directness of Carl’s feedback on the designs during that get-together. And I had a very good time dying very quickly in a futuristic group robot-piloting game. (Beware the vermin — they will destory your machinery!) Carl’s “StoryCards“ is the other main product available from Dogtown.
I sent Scott & Carl a list of the same questions via e-mail and received responses from each of them. Here is how that exchange turned out … (more…)