This week has been extremely productive in a couple of ways. The top two, from a game-related standpoint are the release of the print-and-play alpha version of “King of Danger” (my Castle Danger themed trick-taking card game) and my polishing of the written rules for SharkBait.
As mentioned in a previous post, SharkBait is a family style dice game and I showed off some of the Chevee Dodd artwork I’ve had the pleasure of working with as I get this prototype into shape. My intention is to get this game tested and honed over the next couple of months, and to pitch it to game publishers that target the family game market. (I’ll pause here to give Mr. Dodd a big shout-out … because not only is he a skilled artist and game designer, he was also instrumental in getting me through this rule-writing process, which I often struggle with.)
So, getting the rules into a publishable format (I plan to use the saddle stitched booklets now available through TheGameCrafter.com) is a big step. I need to be able to send the game off to groups to “blind test” the game … and that requires the rules to be easy to follow without me around to answer any questions or to give any guidance.
If you’re interesting in reading through the rules (these are not a print-and-play copy of the game … just the rules), you can download a copy of them here: {original file had 11 downloads, 4 responses} … UPDATED FILE: SharkBait Rules Book (updated) (37)
I’d appreciate any feedback that you have. You can post a comment below, send me an e-mail, or post at me via Twitter or Facebook.








While this is normally a pretty slow time of year for me (things really crank from Con of the North time in February through GenCon in August, andthen sort of change into a slow-mo through Fall and early Winter) I have been up to a few things.
I do have a theme planned for the game, along with a specific target market … so, my next steps will be to get a nice prototype put together and get it tested by some folks.




