I’ve been working on Magistrate, in its various incarnations for over 4 years now. Yeah, I know.
During that time, the design has ebbed and flowed, but the core concepts have stayed pretty stable at the high-level … of course, the detail level has been all over the place. The piece that has really never worked or felt right has been the 1/3 of the game dedicated to the “Agents.” I’ve even considered removing them a number of times … but I always came back to feeling like there needed to be a third thing in the game to pay attention to that would have a subtle-but-direct impact on the other two areas. And, thematically, it kept seeming like it should be Agents that worked for each Provincial Governor.
But, I think I’ve finally worked around to a solution that I like! Here’s how it came about … (more…)