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Game Rules Technical Support |
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Game Rules ... Game Types (Alliances) Since this is a four-player game, a number of different options exist for how the players will be partnered. The game type, with regard to alliances, is chosen before the game begins and remains in place for the entire game. The following 3 Game Types are available:
Kings are Captured (and there's no "check") Kings are actually captured in "Keeps & Moats Chess" (unlike traditional Chess) ... and there is no requirement of announcing a threatened King by saying "check". What occurs with a Kingdom's pieces after its King has been captured is another pre-game decision. The following King-capture options are available:
Game Turns The game starts with the White Kingdom, and progresses clockwise around the board (White-Blue-Black-Red). Just as in traditional Chess, each player must make a single move each turn. If a player's King has been captured, that player is out of the game and his/her turn is skipped in the following rounds. Rounds continue until a single winner is (or a pair of allied players are) all that remain. The "Lack of Material" Rule Due to the size and shape of the game board, it can become impossible to actually capture a King with the pieces remaining in the game. Therefore, a Kingdom can also lose its King by losing too many pieces from its army. To calculate if a Kingdom is getting close to losing due to lack of material, count the number of pieces remaining on the board. Give 1 point for each Pawn or Castle Pawn, and 2 points for all other pieces (do not count the King). A Kingdom needs at least 5 points to remain in the game. Board & Piece Rules Click on the Board and Pieces help sections for rules and information on how the game board is laid out, and how pieces can move and capture. |