My Game Design Duct Tape: Multi-Use Cards
While I try to do something different in each game I design, and I try to let the theme of the game drive what mechanisms are used, I do have some common tendencies … and most obvious of them is … Continued
While I try to do something different in each game I design, and I try to let the theme of the game drive what mechanisms are used, I do have some common tendencies … and most obvious of them is … Continued
One of the good things that pushing out the KS project for “Days of Discovery” does is to give me a chance for a breather, in which I can spend a little time on some of my other designs. For … Continued
So, it’s been a couple of months of downtime on the games front for me. Part of the time off had to do with the start of the school year and needing to focus on what my kids were up … Continued
Tomorrow, I leave for a pretty exciting game design related road trip. I’ll be picking up Jeff King (from All Us Geeks), Jason Glover (from Grey Gnome games), and David Sheppard (known to most as Sheppy) along the way. We’re headed … Continued
As I look forward to the Protospiel event in Michigan at the end of July, it’s time to get a couple of my other games back on the table to make them ready. Namely: Magistrate and Thunder Run to Gratis-3. … Continued
It’s time for me to put the game operations on pause until after the New Year. I’ll likely still be on Twitter and Facebook during the next couple of weeks, but I don’t plan on doing much with moving my … Continued
As mentioned in the original introduction post, the main economy of Magistrate is: cards » cubes » actions » VPs. This post will get into more detail on this, such as: How do you get cards? How do they get converted into cubes? How are … Continued
As mentioned in the introduction, everything in Magistrate revolves around the 3 scoring areas — People, Military, and Agents. Each of these 3 areas are scored separately and at semi-random times. Players are able to somewhat predict when the scoring rounds are … Continued
I spent a little time looking back at all of the computer files — rules, graphics, spreadsheets, notes and change plans, etc. — that I’ve collected over the years for this game. Magistrate started in 2005! It was initially called Uncivil back … Continued
I’ve been working on Magistrate for a number of years. Now that it is really coming together, I think it’s time for me to give a grand, step-by-step overview of the game. I will write it over a series of posts, linking … Continued