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Talking Shop

Interview on the Cardboard Architects Podcast
22 Dec 2016

Interview on the Cardboard Architects Podcast

by MattWorden | posted in: Talking Shop | 0

I was invited to be on the Cardboard Architects Podcast recently. The hosts, Chris and Joe, are also hobbyist board game designers who love to talk shop. The conversation is relatively brief by podcast standards — right around 40 minutes. … Continued

Free 8-pack of Square Repeating Textures – Beach Rocks
31 Oct 2016

Free 8-pack of Square Repeating Textures – Beach Rocks

by MattWorden | posted in: Textures, What I Use | 0

I love being out in nature, and sometimes while I’m there, I’ll take pictures. Often, the pictures are just close-ups of specific natural features, like rocks, grass, bark, water, etc. I’ve worked out a trick for turning some of these … Continued

Finding a Missing Land: How It All Started
31 May 2016

Finding a Missing Land: How It All Started

by MattWorden | posted in: Story Mode, Tales of Danger #1: Days of Discovery | 0

I distinctly remember the “aha!” moment I had on one particular day when I was in my third year at college. I had checked-out a few old history books from the library (yes — I did go into the library now and then) … Continued

My Game Design Duct Tape: Multi-Use Cards
16 Oct 2015

My Game Design Duct Tape: Multi-Use Cards

by MattWorden | posted in: Jump Gate (theme), Magistrate, Santa's Little Helpers, Tales of Danger #1: Days of Discovery, Talking Shop, What I Use | 0

While I try to do something different in each game I design, and I try to let the theme of the game drive what mechanisms are used, I do have some common tendencies … and most obvious of them is … Continued

Patience and Priorities
4 Jun 2015

Patience and Priorities

by MattWorden | posted in: Matt Worden Games, Tales of Danger #1: Days of Discovery, Talking Shop | 0

I like to say “I am not a patient man” — misquoting and doing a bad imitation of Forrest Gump — but that isn’t exactly true. I have a lot of patience for people — especially people closest to me, or those I am … Continued

Clever Spell-Casting in Aether Magic
27 Feb 2015

Clever Spell-Casting in Aether Magic

by MattWorden | posted in: Aether Magic, Some Things to Like, Talking Shop | 1

As I mentioned in my previous post, the Happy Mitten team has really focused on a handful of clear goals with the games they want to publish: easy-to-learn, engaging player interaction, and allowing players to be clever. That “Magic Sauce” … Continued

The Magic Sauce in Aether Magic Player Interactions
20 Feb 2015

The Magic Sauce in Aether Magic Player Interactions

by MattWorden | posted in: Aether Magic, Some Things to Like, Talking Shop | 2

If you’ve listened to or read any of the player commentary about Aether Magic — like the player quotes on the Kickstarter page, or this succinct review on BGG — you will see a lot of references to player interaction, bidding/bartering, … Continued

The Weird, Bio-Rhythmic Nature of My Creative Process
29 Oct 2014

The Weird, Bio-Rhythmic Nature of My Creative Process

by MattWorden | posted in: Talking Shop, What I Use | 0

Something I referred to in my previous post was what I termed “the weird, bio-rhythmic nature of my creative process.” For the most part, I work in natural bursts and I have a hard time forcing creative work. I know it’s … Continued

Interview with AJ Porfirio on Thematic Games
4 Aug 2014

Interview with AJ Porfirio on Thematic Games

by MattWorden | posted in: Fellow Designers, Others' Works | 1

There is often a discussion of theme-versus-mechanics among board game designers. As I mentioned a couple weeks ago, I wanted to get a Q&A with A.J. Porfirio, of Van Ryder Games, about this topic. So, here it is. Matt: Howdy, … Continued

Heading to Protospiel-Michigan this Weekend
23 Jul 2014

Heading to Protospiel-Michigan this Weekend

by MattWorden | posted in: Abbottsville, Aether Magic, Conventions, Danger at the Walls, Fellow Designers, King of Danger, Magistrate | 0

Tomorrow, I leave for a pretty exciting game design related road trip. I’ll be picking up Jeff King (from All Us Geeks), Jason Glover (from Grey Gnome games), and David Sheppard (known to most as Sheppy) along the way. We’re headed … Continued

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