GenCon Indy 2011 – Day 2 (the real) Recap

Dicey Curves Demo Play at GenCon Indy 2011
Playing Dicey Curves in GenCon Booth

I am home, safe and sound, sitting in my favorite chair after a busy day.  It started off *way* too early to catch my flight home. (I must’ve been tired, based on the fact that I fell asleep before we pulled away from the gate, and I woke up when the tires hit the runway at MSP.) So, after a wedding reception for a good friend (she used to be this cool teenager that I knew once upon a time, and now is an amazing young woman), sneaking in a nap, mowing the lawn, and messing around with our camper (going on a week-long trip tomorrow), I am finally getting around to posting my recap of yesterday at GenCon.

A Troubling Fifth Element at GenCon Indy 2011
A Troubling Fifth Element

I spent most of the day on Friday in the booth with team, talking about my games and about the TGC services available.  I got to play both Jump Gate and Dicey Curves a couple of times each with passers-by. I got some great, helpful feedback and met a lot of nice folks.  A number of other designers dropped by, such as CW Karstens (whose friend, shown to the right, gave us a troubling version of the Fifth Element), Loren Overby, Tim Mierzejewski, and Rich Durham.  There was also a Tom Vasel / Eric Summerer sighting.

A little side note: The artwork across the isle from the booth was interesting and thought-provoking (and, in a few cases, a bit racey) fantasy art.  So, I found it ironic to play Dicey Curves in close proximity to Bettie Paige pics (NSFW example).

Protospiel Discussion Panel at GenConIndy 2011
Protospiel Discussion Panel

During the middle of the day, I had the honor of sitting on a discussion panel in one of the event rooms, talking about attending Protospiel.  I was totally blown away by the rest of the panel — I definitely was holding down the “new guy” seat, and didn’t have a great deal to add.  But I was very happy to be there and have been part of it.  The gentlemen on the panel, starting on the right side of the pic are: James Kyle (piecepack, Hell Rail), Kevin Nunn (Nobody but us Chickens, Rolling Freight), Phil Chase (Theophrastus), and Scott Starkey (Motherlode of Sticky Gulch, plus art on a number of games).  Carl Klutzke did a fine job hosting the session, and the audience asked some cool questions.

I returned back to the TGC booth for the rest of the afternoon, until the exhibit hall shut down at 6 pm.  After a good dinner, I returned to the convention center and went into the board game library.  I watched Trevor Cram playing a 4-player game of Force of Fiction, and then had a great chat about the business of being indy designers with Paul & Chris Nowak, the designers of Uncle Chestnut’s Table Gype.
Golems of Ymhet at GenCon Indy 2011
Tim M.'s Personal Set for Golems of Ymhet

But one of the more enjoyable moments of the trip for me was playing The Golems of Ymhet with the game’s designer, Tim, and a lovely gal named Kaley (not sure of that spelling), using Tim’s very cool looking personal set. (You can buy your own not-quite-as-cool, but still very functional, set of the game via

The game might still need some work on balancing all of the unique enchantment cards, but the 3-players-with-a-traitor mechanic certainly works well.  I was (to my joy) the traitor and held off revealing myself for as long as possible.  I think I registered a bit of true shock when I dropped my first negative enchantment on Kaley’s golem.  I ended up winning the game, but it would have been just as enjoyable no matter the outcome.
Finally, the night wrapped-up with Tavis from TGC interviewing me on-camera for some web segments they plan to use on TheGameCrafter about the community of designers using their services.  After a very nice chat with Tavis and his girlfriend, Kathryn, I finally shuttled back over to my hotel for a very short sleep before flying back home.
(I’ll have a follow-up post with costume pics shortly …)

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