I am home, safe and sound, sitting in my favorite chair after a busy day. It started off *way* too early to catch my flight home. (I must’ve been tired, based on the fact that I fell asleep before we pulled away from the gate, and I woke up when the tires hit the runway at MSP.) So, after a wedding reception for a good friend (she used to be this cool teenager that I knew once upon a time, and now is an amazing young woman), sneaking in a nap, mowing the lawn, and messing around with our camper (going on a week-long trip tomorrow), I am finally getting around to posting my recap of yesterday at GenCon.
I spent most of the day on Friday in the booth with TheGameCrafter.com team, talking about my games and about the TGC services available. I got to play both Jump Gate and Dicey Curves a couple of times each with passers-by. I got some great, helpful feedback and met a lot of nice folks. A number of other designers dropped by, such as CW Karstens (whose friend, shown to the right, gave us a troubling version of the Fifth Element), Loren Overby, Tim Mierzejewski, and Rich Durham. There was also a Tom Vasel / Eric Summerer sighting.
A little side note: The artwork across the isle from the booth was interesting and thought-provoking (and, in a few cases, a bit racey) fantasy art. So, I found it ironic to play Dicey Curves in close proximity to Bettie Paige pics (NSFW example).
During the middle of the day, I had the honor of sitting on a discussion panel in one of the event rooms, talking about attending Protospiel. I was totally blown away by the rest of the panel — I definitely was holding down the “new guy” seat, and didn’t have a great deal to add. But I was very happy to be there and have been part of it. The gentlemen on the panel, starting on the right side of the pic are: James Kyle (piecepack, Hell Rail), Kevin Nunn (Nobody but us Chickens, Rolling Freight), Phil Chase (Theophrastus), and Scott Starkey (Motherlode of Sticky Gulch, plus art on a number of games). Carl Klutzke did a fine job hosting the session, and the audience asked some cool questions.
But one of the more enjoyable moments of the trip for me was playing The Golems of Ymhet with the game’s designer, Tim, and a lovely gal named Kaley (not sure of that spelling), using Tim’s very cool looking personal set. (You can buy your own not-quite-as-cool, but still very functional, set of the game via TheGameCrafter.com.)