Another New Game Design: For Goods and Honor

posted in: Aether Magic | 0

Example worker tokens from "For Goods and Honor" PrototypeThe other new design that I have started to work on in order to test at Protospiel-Milwaukee is something I started a number of years ago called “For Goods and Honor.”

It’s an odd game that I’m not exactly sure how to give a short description for.  It has chit pulling, bidding/negotiation, worker placement, and something (that I think is) novel where you are forced to give something of value to another player.  You’re likely to gain something valuable for you from the transaction though, so it’s all good, hopefully.

The game story starts like this …

“Goodferd Valley is peopled with kind, productive folk that value a good day’s work and a helping hand from a friend. The valley’s elders look for the best way to put people to work in order to produce the most goods while gaining the most honor from their peers. They also strive to keep their people safe from the evil Nastigans who live over the ridge.”

The main gameplay is that you draw 2 worker tokens (as pictured above and to the left) from a bag … you get to keep one, and you have to give one away.  Meanwhile, players get to offer honor chips, goods, and workers in trade for someone giving them a particular type of worker using this “offers” board:

"Offers" board from "For Goods and Honor" prototype

The “Negotiable” space allows players to put some things that they can add to any of the other spaces at the point-in-time when another player is offering up a worker that player wants.  Then, when it’s your turn, you gain goods based on how you’ve assigned your workers on your “Worker Assignment” board.

"Worker Assignment" board from "For Goods and Honor" Prototype

The threads are still very loose on how it all ties together … but I have a couple of weeks to get it into shape for testing with other designers.

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