My friend, A.J. Porfirio, runs a publishing company called Van Ryder Games (named after his oldest kids), and really likes what he calls “thematic games.” I’m hoping to have him on a Q&A blog post sometime in the next few weeks to get a more detailed definition from him on that term. (I think it’s sort of like using the word “weather,” in that everyone *knows* what it means, but it’s really hard to pin down a worded definition because it can encompass so much.)
As an example of what he brings to the market in this area, I want to point out his Kickstarter project that just launched for Hostage Negotiator. It’s a single-player game about using conversation and taking actions to get a hostage-taker to release their hostages. Very deep, thematic (obviously), and tense. Check it out and let me (and A.J.) know your thoughts.
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