One of the good things that pushing out the KS project for “Days of Discovery” does is to give me a chance for a breather, in which I can spend a little time on some of my other designs. For some odd reason, I always feel better about my creative work when I have multiple projects spinning at once.
Recently, I had an idea about my bigger strategy game, Magistrate, that made me pause and really re-evaluate a couple of things. At first, it seemed like a giant change. But, after thinking through it a bit, I think it’s actually a natural shift in what I’m trying to accomplish.
The various battle systems I’ve gone through over the many, many years I’ve been working on this one have never really worked the way I want. I had started to come up with a new “push other people around” variant approach, instead of having actual military battles … but that didn’t really hit the spot either. So, what if instead of fighting, we work the land in order to generate resources? Hmmm … I think I’ll have to spend some time on this new idea! 🙂