1-6 players, 30-60 minutes; Hand Management, Resource Management, Racing
Print & Play File (12.5 MB ZIP file): Days of Discovery - Full PnP (grayscale) (223 downloads)
Lost to history, a new land in the middle of the Atlantic Ocean was discovered by Portuguese sailor Raimundo Peres da Costa at the cusp of the 14th century. The process of merely planning and gaining support to make such a risk-filled journey was a difficult path of its own. Yet, in securing the sponsorship of beloved Queen Isabel of Portugal, Raimundo was able to get the supplies and crew needed to accomplish his dream.
Players recreate this accomplishment in a game that plays out as a 3-act story. First, gather evidence of the rumored land and assemble a plan in order to gain sponsorship from King Dinis, Queen Isabel, the Bishop of Lisbon, or other important figures. Second, use the resources from your sponsor and the help of others to get the supplies and crew needed to make the journey. Finally, sail the treacherous seas to discover the “Land of Danger,” and keep a journal along the way.
Gameplay is centered around a deck of multi-use cards that provide the help to accomplish the goals of each act. While the game, ultimately, is a race to be first to get to the Land of Danger, points are scored for the difficulty of the voyage and your journal’s depiction of the voyage.
For more details: [read this blog post]