Patience and Priorities
I like to say “I am not a patient man” — misquoting and doing a bad imitation of Forrest Gump — but that isn’t exactly true. I have a lot of patience for people — especially people closest to me, or those I am … Continued
I like to say “I am not a patient man” — misquoting and doing a bad imitation of Forrest Gump — but that isn’t exactly true. I have a lot of patience for people — especially people closest to me, or those I am … Continued
Those of you who are already subscribed to get updates from this website or already follow me on Facebook/Twitter know that I usually write my longer pieces here at mwgames.com. But I’ve always been intrigued by the interaction that folks … Continued
As I mentioned in my previous post, the Happy Mitten team has really focused on a handful of clear goals with the games they want to publish: easy-to-learn, engaging player interaction, and allowing players to be clever. That “Magic Sauce” … Continued
There was a conscious decision made during development to strictly focus Aether Magic as a 3-to-6 player game, because one of the central mechanics — the social auction — really only works well with at least 3 players. But since the launch of … Continued
If you’ve listened to or read any of the player commentary about Aether Magic — like the player quotes on the Kickstarter page, or this succinct review on BGG — you will see a lot of references to player interaction, bidding/bartering, … Continued
Things are about to kickoff in a big way next week with the Kickstarter launch of my game Aether Magic by publisher Happy Mitten Games. Once that gets rolling, I’m sure you’ll see plenty of posts from me on Facebook and Twitter … Continued
As I take some very purposeful steps to ramp-up the Matt Worden Games, LLC, operation, it means that I will be getting more formal here on the website. For example, I’m sending out my first “real” press release today about the … Continued
I’m very excited to officially announce a new 7-game series — Tales of Danger — that I will publishing over the next few years, as well as announce the first game in that series — Tales of Danger #1: Days of Discovery. This Tales of Danger series … Continued
As I’ve been hinting at for a while, the background history and theme overview of the Land of Danger has now been updated. Very soon, there will be a few more games available under this theme in addition to Castle Danger. … Continued
Grant Rodiek at Hyperbole Games (whose blog I link to nearly each month) has collected community-sourced 2014-in-review blurbs from quite a few tabletop game designers and publishers. CLICK HERE to read the one where my blurb was included! In it, I mention … Continued