Print-and-Play: Danger at the Walls
Click to download: Looking for testing & feedback on the game. 54 cards, 2 players, 30 minutes, Area Control. More details on this post and on this post.
Click to download: Looking for testing & feedback on the game. 54 cards, 2 players, 30 minutes, Area Control. More details on this post and on this post.
I don’t recall how I first was introduced to Story Forge Cards, but I know that it didn’t take me very long until I ordered a set for myself. These cards are a deck of tarot-sized cards of different colors and … Continued
As promised earlier in the week, I have assembled a print-and-play file for Danger at the Walls. It is a free download available here as a PDF: 54 cards, 2-players, 30 minutes, Area Control. It really is the same-old-story from the … Continued
After first introducing Danger at the Walls a few months ago, the game has gone under a lot of changes. I even just tossed the scribbled-up index cards into a corner at one point and moved it off my formal “current … Continued
As I’ve mentioned earlier (here and here), I’ve been working on a new gamed called Abbottsville, with plans to submit it to the contest held at TheGameCrafter.com, to be judged by the folks at The Flux Capacity. They are using the … Continued
Since I originally introduced Abbottsville, I have paused most of my other projects to get some intensive testing cycles in. The deadline for the contest I plan to enter it in is less than a month away — so, I … Continued
When I get a design past the initial “Is this even going to work?” stages, and my first set of sharpie-and-index-card prototypes have become illegible from all of my edits, I like to make a nicer-looking prototype. So, I open … Continued
The current game design contest over at TheGameCrafter.com has a bit bigger requirements than their previous contests. It’s being hosted by publisher The Flux Capacity, who are looking for a new game to add to their catalog. The requirements are … Continued
A few months ago, I mentioned that I had signed a contract to have a game published by Happy Mitten Games. That game was called “For Goods and Honor” at the time. Since then, a good deal of testing-and-tweaking has … Continued
Earlier this week, I completed the changes needed to release the new Deluxe Edition of Dicey Curves in the shop at TheGameCrafter.com. As I’ve detailed on earlier posts, I was able to update the track cards to look like actual … Continued