
In my original post for the updated website, I ended by saying “onto step #2”. Step #2 is to return to making progress on my current game projects.
Jump Gate is my current board game design that is getting close to completion. I just have to redesign the insides of both types of cards, clean-up the rules, finalize how it will all go together as a sellable product and launch it.
I made progress today on the design of the inside of the NavComp Cards.

These cards are used by players to carry out actions during a turn. They each hold a pair of codes that allow the use of the Jump Gate, and scanning or landing on a planet. They sometimes also hold a special action that the player can use by discarding the card.

Originally, I kept the design very sparse (as shown to the right). But I got encouragement to make the interior a bit more exciting and better fitting with the card back graphics. This came from both BGGers and a good friend of mine (with good graphic design skills) that I was able to playtest the game with over the holidays.

So, I played around a bit in Photoshop today and came up with the new look for the inside. The example on the left is for a card with just the 2 codes. The example on the right shows a card that includes a special action.
I’m going to spend a little time looking these over and seeing how I like them. I’ll also post an update on that BGG thread and see how these examples are received.
Now … on to the insides of the Resource cards …
Updated: here
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