I’ve been toying around for the past few months with an update of some sort for Dicey Curves.
In a post back in October, I was starting to look at ways to more graphically represent the actual dirt track that the cars were racing on. At that point, I was toying around with using “domino mats” which are 4×8-inch rectangles. I liked how the track formed, but didn’t really like the feel of how the game played with them.
So, I switched back to using poker cards as the track cards … I do really like how that works in the game right now. But I wanted to make them look like an actual race track. So, I’ve come up with this over the past week-or-so (click pic for bigger version):
These 7 track sections represent the ones in the original game (left-to-right, top/bottom): Straight-Away/Wide-Open, Dicey Curve, Gentle Curve Left/Right, Hard Curve Left/Right. I’ve also updated the “Start” and “Finish” cards to match the new style:
My hope is to get everything to fit into one of TGC’s Small Pro Boxes (the same box size/shape used for Jump Gate, 3rd Edition. I’m still working through whether there will be other tweaks to the game components or rules yet … but I don’t expect anything drastic. I’d also like to work in the “DANGER!” Expansion as well, but it won’t work in its current form … so, I’ll spend a little time seeing how to update it to be included in the same box. I’ll update you as I make progress.