Print-and-Play File: {temporarily removed} … click the link to get the current print-and-play version of the game.
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As part of my developing the “Land of Danger” into a new core theme, I started working again on my trick taking game, King of Danger.
When I put the project on hold this past summer, I didn’t really like the game any more. I knew it had potential, but it seemed to be bloated and floundering. So, it went on the shelf until I started thinking about it again in December.
This time around, I cut the game way back. Took the card count on the main deck down to 26 cards, and reduced the max player count to 5 players. Here’s the current full set of cards now (click for bigger pic):
I also really honed the purpose of the game down to the castle-building element. Since doing a good job of taking tricks would always improve your castle score (and/or reduce your opponents’), I removed any form of scoring around the tricks. This has created a very tight game that plays much faster and gives the players a better focus to what they are doing.
I’d appreciate it if you’d give the game a try in its print-and-play form (linked at the top of this post) and gave me your feedback on how it works. A proofreading of the rules would be good too. 🙂
Once I feel it’s ready, I’ll be selling a version of this with poker-sized cards, in a tuck box via the TGC shop.
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