Things are about to kickoff in a big way next week with the Kickstarter launch of my game Aether Magic by publisher Happy Mitten Games. Once that gets rolling, I’m sure you’ll see plenty of posts from me on Facebook and Twitter (and here at the website) about that. But I’ll also continue to post things related to my other games … and things may overlap.
So, I thought it would be good to have this post clearly point out the “big 3” for me this year.
1. AETHER MAGIC KICKSTARTER (February) – Assuming everything continues happening on-schedule, the Happy Mitten team should launch Aether Magic on Kickstarter on February 10th. (I’ll have a link here once it’s ready.)
If you haven’t heard of it before, it’s a fantasy-themed auction and set collection game for 3-6 players that plays in about 45 minutes. Players are mages summoning aether from a portal, making trades to gain more resources, and casting spells to earn points. It has a unique social-focused auction mechanic and cool effects-chaining during spell casting. The artwork, by Jacqui Davis, is fantastic!
2. TALES OF DANGER #1: DAYS of DISCOVERY KICKSTARTER (April) – Following rather closely on the heals of Happy Mitten’s project, I plan to launch my own Kickstarter project in order to fund the artwork and printing of the first game in my recently-announced Tales of Danger series.
This first game — Days of Discovery — is a hand-management, resource-management, and path-building game for 1 to 5 players that should play in 30-60 minutes. It starts out in the year 1290, in Portugal, with players trying to gain sponsorship from King Dinis, Queen Isabel, or another important figure, in order to undertake a voyage to find the secret land.
3. JUMP GATE – SILVERLINE EDITION KICKSTARTER (Fall/Winter) – In order to get a full line of Jump Gate related games kicked off, I’m going to need to reboot the original game in a high-quality edition, which I’ll be calling the “Silverline” edition. I expect to have a Kickstarter project for this later in the year to fund the artwork and printing. I’m not exactly sure when it will happen, yet, as I’ll need to time things based on how the Tales of Danger project goes. But, expect top-notch artwork, an enhanced storyline, and additional gameplay.
So, while those are the primary 3 things I will be focused on promoting and communicating about, I’ll still be working on some new things — just a little more behind the scenes. That includes getting a couple more games signed with other publishers as well as testing out future games in the Land of Danger and Jump Gate product lines that I will be targeting for 2016/2017 releases.
In the meantime — plenty to keep me busy with in 2015! 🙂
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