{tl;dr – skip down to the 3rd-to-the-last paragraph for the announcement}
In the distant, distant way-back past (around 2010), I self-published the Second Edition of Jump Gate after the POD-produced 1st Edition was named the “2011 Traditional Game of the Year” by GAMES Magazine.
I wanted to get it “out there” as quickly as possible after the award was announced, and so — looking back now — I did just about everything the hard way. Here’s a quick-hit list of a few of the many things I did wrong:
I funded it myself (primarily on a credit card — don’t do this!) before I really was in a position to do this. Kickstarter never came to mind because while it did already exist , it wasn’t yet a big player in the tabletop game publishing space and I had never heard of it.
- To maximize speed, I ordered everything separately, all produced in the US, and I assembled game boxes myself (with the help of family and friends … pro tip: have kids — they work for “free”). This increased my costs and taught me the part of the gig that I would like the least … assembly. 🙁
- I didn’t even try to find a friendly distributor … my costs were such that there wasn’t any margin left for an extra party in the transaction. So, I had to try selling direct to retailers.
- I learned fast and hard about niche game retail: Outside of a number of notable online sellers, there was no reason for any FLGS to buy this game from me.
At the end of this “all’s well that ends well” story, I did well enough to pay off that credit card bill over the next year, and even record a couple years of minor profits on my schedule C. But that’s a few years removed now.
Since then, I more fully embraced the idea of POD-publishing my main set of games. I purposely design with this medium in-mind, working around the card counts and component strengths/weaknesses at TGC. I also found out about the joys of having someone else publish one of my games, and started to split my designs into 2 groups … those I’d POD and those I’d pitch to publishers.
But first, starting next week, I will be focused on the Land of Danger. I will update the backstory/history on the theme overview page and send out an official press release about the first game of a planned series there. (hint) If all goes well, this should be my main focus of 2015.
While I will continue to work on other games to be pitched to other publishers, these two core themes will be what you’ll see the MWG logo on for the near future. I plan to apply what I learned from my first go-around, what I’ve been watching others do over the past few years, and lessons from those who are accumulating great advice in this area (for example: here, here, and here). I will see if there’s a crowd that finds the games worthy to be printed via Kickstarter, I’ll have them fully produced by companies that do high quality and full service, and I’ll use out-sourced storage and fulfillment companies to avoid taking up half of my basement with game boxes and cards again.
Am I leaving POD behing? Not fully, no. I’ll continue to promote and support the games I have there now, and may also use it in new and interesting ways — we’ll have to see where that goes. As I go along, watch this website, or my Facebook Page, or my Twitter feed, to keep an eye on this journey.
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