Tapping the Brakes on Days of Discovery … Again

Tales of Danger #1: Days of Discovery - Early Box Cover Mock-up, July 2015A couple of months ago, it seemed like I had a nicely-prepared path to get Days of Discovery — the first game in the Tales of Danger series — all buttoned-up and ready for a mid-August Kickstarter. The original play mode — the solo game — was honed and really solid, the multi-player mode was coming along nicely, and I had a good checklist of various logistical and promotional things to be done. The path looked clear.

The plan was to go to GenCon and use my booth times and other game-showing opportunities to walk folks through the game and promote the up-coming Kickstarter.

But, it turns out, I’m not actually ready … so, I’m pushing the launch date back a couple months … again. The new date is Tuesday, October 6th [update: October 27th] (which is really my last window to run a KS this year before the holiday season hits).

Mainly, the multi-player version of the game still needs a lot of work. It’s still too long and the interactions aren’t quite right. I have a couple different approaches that I’d like to take some time and experiment with. So, a couple more months are in order.

Raimundo's Ships at SeaThis extra time will also give me time to work out some of the manufacturing and promotional things I was rushing or skipping over, trying to put the ducks in a row by August. It also allows me to relax and enjoy myself a bit more at GenCon this coming weekend.

So, please continue to stay tuned. This ship will eventually sail!

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