What’s on Tap for 2016

Welcome to 2016!Wow — 2015 flew by very fast!

After the weird 2014 I had (last time I reference that, I promise 😉 ), I originally intended for 2015 to get back on track and catch up to all the plans I had made for the previous year … but it didn’t quite work out that way. After the failed Kickstarter project for Aether Magic, a number of other real-life, non-game-related things took priority. Days of Discovery — while solid as a solo-game from the start — took longer to get the multi-player game right, and I simply ran out of time to make everything happen that I wanted to last year.

So, the approach at the start of this year is going to be a little different. I’m only going to worry about one thing at a time, and move forward with whatever is next on the list after that. So, my “plans” at this point do not go very far past February … and I seem to be perfectly okay with that. 😉

Here is what I have on the list:

Protospiel-Milwaukee, Spring 2015Protospiel-Minnesota: I am very happy to be working with Jeff King, from All Us Geeks, on hosting the first ever (hopefully, annual) Protospiel in Minnesota at the end of January. (Here’s the website for the details and registration info.) I love these events and I’m really looking forward to this one!

Finish Days of Discovery: The multi-player game is on-track, and the next step is to get it tested again. My testing groups have been great to work with so far — hope they don’t mind another round in beating this thing up. It will be at Protospiel at the end of the month!

Abbottsville, Early Testing with Predators on the Map, April 2014Continue on my Bigger Designs: As usually, I need to be working on multiple games at a time in order to really enjoy this process. Getting wrapped around a single game’s axle doesn’t seem to work for me, or do anything good for that poor, smothered game! So, I continue forward on a few of my bigger designs, a couple of which have been around for a while, such as Magistrate and Abbottsville. Longer-term, I am hoping to have something new for Jump Gate later in the year. And, I think I know where I’m going with the design that was Aether Magic, though it won’t be play-ready for a while.

That’s it for now … I have not yet planned out my 2016 travel calendar for family and work, which means I’m not exactly sure which cons I’ll be attending yet. Stay tuned!

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