Getting this Train Rolling Again
So, it’s been a couple of months of downtime on the games front for me. Part of the time off had to do with the start of the school year and needing to focus on what my kids were up … Continued
So, it’s been a couple of months of downtime on the games front for me. Part of the time off had to do with the start of the school year and needing to focus on what my kids were up … Continued
It’s time for me to put the game operations on pause until after the New Year. I’ll likely still be on Twitter and Facebook during the next couple of weeks, but I don’t plan on doing much with moving my … Continued
One of the interesting things that results from working up a full physical prototype of a game is that you’re able to see how things fit together across the whole game. It also forces you to work out the details … Continued
After a couple of posts (intro and gameplay detail) about my card based football game, Move the Chains, I have yet to give any description of what the “Player Cards” are supposed to be used for. At this point, the game … Continued
After introducing “Move the Chains!” yesterday, I thought I would take a deeper dive on the way that plays are carried out. This will lead into how the Clock/Results deck works and, ultimately, how to make all of this realistic. I … Continued
I love football. American football. (I also really like soccer … but they are two completely different animals and really should never be compared. It would be like comparing water polo and volleyball.) For years I’ve toyed with a couple … Continued